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2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Old 10-31-2011, 02:29 PM   #41
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Originally Posted by VINCEL
You really changed the gameplay in the right way, good job !
I ve tried your settings, they are a bit easy.
What do you suggest ?
Glad to hear.

When you say easy, what do you mean? too easy to score? High fg%?
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Old 10-31-2011, 03:57 PM   #42
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

I said a "bit easy" cause i won two games in a row, and since i play 2k... euhhh from the beginning " already about 12 years", i had never win two games in row but took so much pleasure.
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Old 10-31-2011, 05:40 PM   #43
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Originally Posted by Hyperballer21
Cool. Yea, my sliders are unorthodox, lol. I really have to think outside the box. Its all about balance.

In regards to the help def slider, that was a last second change because I wanted to see what it does. Describe the "rubberband feeling".
like as soon as i do blow past a defender the help defender would immediately come over with no real delay and i always believe that the help defense should have that noticeable delay to truly replicate real life NBA. real nba players doesnt always react on point in regards to help defense whenever a offensive player go past a defender. of course certain teams like boston chicago miami are better in regards to help defense but they are not perfect neither they just better than other teams.

i hope that explains it hyperballer
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Old 10-31-2011, 05:56 PM   #44
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Originally Posted by JCEVO
like as soon as i do blow past a defender the help defender would immediately come over with no real delay and i always believe that the help defense should have that noticeable delay to truly replicate real life NBA. real nba players doesnt always react on point in regards to help defense whenever a offensive player go past a defender. of course certain teams like boston chicago miami are better in regards to help defense but they are not perfect neither they just better than other teams.

i hope that explains it hyperballer
Okay. I figured that was it. I put it at 15, and it seems realistic now.

BTW, I've updated Mike Miller for you. He'll be in the update i'll release in a few days, but you can edit the important stuff if you like. His 3pt rating is 76 and his 3pt tendency is 57. Make sure you put his spot up tendency at 99 also if it isnt already there
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Old 10-31-2011, 06:09 PM   #45
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Originally Posted by Hyperballer21
Okay. I figured that was it. I put it at 15, and it seems realistic now.

BTW, I've updated Mike Miller for you. He'll be in the update i'll release in a few days, but you can edit the important stuff if you like. His 3pt rating is 76 and his 3pt tendency is 57. Make sure you put his spot up tendency at 99 also if it isnt already there
ok cool. i hope im giving u good feedback, i dont want to influence anything that would hurt the gameplay. what are u noticing from 15 in help sliders outside the rubberband effect? is defense still relevant?
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Old 10-31-2011, 06:52 PM   #46
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Defense is still relevant, especially with great help defenders like KG. I upped inside contact to compensate for the change.

Your feedback is great. there isnt a such thing called bad feedback
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Old 10-31-2011, 07:13 PM   #47
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Hyper,
on your hex edited roster, the Magic & T-Wolves black alternates are not available. Any idea why? thx
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Old 10-31-2011, 07:43 PM   #48
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Originally Posted by Hyperballer21
Defense is still relevant, especially with great help defenders like KG. I upped inside contact to compensate for the change.

Your feedback is great. there isnt a such thing called bad feedback
cool ill be looking out for the next update
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