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2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Old 10-30-2011, 09:52 PM   #25
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Quote:
Originally Posted by fizzo
It's not as simple as that. There's a difference between a player's ability to steal and his steals per game or per 40 mins. Using the same example - Lebron, he gambles a lot in passing lanes, obviously he's capable of recovering quicker and all that, but still he does it more than most players, therefore getting higher number of steals than a guy who plays more of a sound defense and doesn't go for a steal so much, but may (or may not) be actually better at stealing than Lebron. You can't just take dry numbers and convert them into ratings like that without putting any extra thought into it.

Then there's also the case that some ratings complement others - using the steals example again, quickness and hands probably impact someones ability to steal in the game and in real life. And that's how Lebron gets most of his steals IRL too, with quickness and great hands, not necesserily beacause he's good at reading opposing teams offense or his man's dribble moves i.e. having a great pure ability to steal.

This goes for all ratings and all players obviously. Not complaining, just something to think about..
I agree. I was just giving him an example of how something would work. Trust me, i know ALOT of thought goes into this. If you saw my formula sheet, you'd know how much thought I'd put into each aspect of the game.

To use steals as an example, steals is just a stat. How they get their steals are based on a variety of other ratings and tendencies:
Post Def - Ability to poke the ball loose when being backed down
On Ball D - ability to disrupt the ball handler to make them lose control of the ball
Def Awareness - being at the right place at the right time. Recall '98 nba finals when Jordan strips Malone before "the shot"
Play Pass Lanes - intercept pass
On Ball Steals - reaching in

In our roster, all of these are incorporated. you'll see someone like Jordan with a higher than normal Post Def rating because of what was said above. Especially the '98 version of him because him rarely got called for fouls. I wanted to mimic this.

Last edited by Hyperballer21; 10-30-2011 at 10:06 PM.
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Old 10-30-2011, 10:11 PM   #26
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

I loved the NBA 2K11 roster. I cannot wait for this one!
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Old 10-30-2011, 10:26 PM   #27
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

has someone upload this on 2k share? i dont know how to access the files he link up and put them on my 360 hard drive
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Old 10-31-2011, 01:39 AM   #28
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

First post updated. Added file to 2kshare
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Old 10-31-2011, 01:53 AM   #29
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Originally Posted by Hyperballer21
First post updated. Added file to 2kshare
thanks hyper. just download and will give u feedback
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Old 10-31-2011, 02:04 AM   #30
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Good Job !!
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Old 10-31-2011, 02:06 AM   #31
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Keep the questions and feedback coming.
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Old 10-31-2011, 03:10 AM   #32
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Quote:
Originally Posted by Hyperballer21
Keep the questions and feedback coming.
miami vs boston

first game was ok. i like the gameplay, i thought it was smooth and animations wasnt feeling heavy and funky all at once. i think i have issue with the sliders cause FG% was high for both so i would suggest maybe a little tweaks a couple of notches but other than u nail it IMO.

i do have one issue as far as ratings and thats Mike miller 3pt rating. i just like to know how did u come about him having a 95 rating if your formula is based on last year cause mike was pretty much broke compare to his previous season and also he higher than ray allen who still maintained his usual 40% 3pt percentage

also what game speed would u recommend for your roster and sliders?
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