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HYPE/DC & Co - WWE 2K22 Attributes

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Old 03-28-2022, 10:18 PM   #57
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Quote:
Originally Posted by Camerondilly
Go to the gameplay settings. and submission escape has twp options, the classic 2k style from 2k19 and the modern introduced in 2k22.

im looking right at the gameplay settings. there is no option B for submissions.

there is :
difficulty
weight detection
pin mini-game
allow held imput for mini-games
rope break (automatic)
..... nothing about changing the submission mini game,
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Old 03-29-2022, 08:39 AM   #58
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Icon5 Re: HYPE/DC & Co - WWE 2K22 Attributes

is there no way of defaulting the attributes of wrestlers?

sure it's was a function in all the other games lol

once u change them, u cant default them back to the original
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Old 03-29-2022, 09:44 AM   #59
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Quote:
Originally Posted by huzzgaminguk
is there no way of defaulting the attributes of wrestlers?

sure it's was a function in all the other games lol

once u change them, u cant default them back to the original

You can by going into the Move-Set editor from the main menu. Then choose a superstar and hit square to default it.
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Old 03-29-2022, 09:47 AM   #60
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Quote:
Originally Posted by C0883R
I have been working on a realistic Match table for NXT that I wanted to share. Not saying it is perfect however I at least have the correct match types being shown on the NXT Show now. In my opinion it actually does a pretty good job at booking matches. Just like the Real NXT there are more shows with more single matches on them with some shows through out the month with the right mix match set. Below I will show you how I come up with the numbers. I got all info from here

[/center]
NXT
January 4th - March 22nd 2022


Matches Per Card Avg
79÷12 weeks =6.58 Rounded down 6.0
6 Matches a show.


Normal Matches

Normal
37÷12=3.0
30% T=1 C=Yes

Tag
21÷12= 1.75 Rounded Up=2.0
20% T=2 C=Yes

Triple Threat (out of 12wks 1 Title Match)
1÷12=0.08 Rounded up=0.10 T=1 C=Yes
10% T=1 C=Yes

Ladders
3÷12=0.25 Rounded down=0.20
20% T=2 C=No

3 on 3 Tag (6Man Tag)
3÷12=0.25 Rounded down=0.20
20% T=1 C=No

Total
30%+20%+10%+20+20%=100%

Main Events

Singles
9÷12=0.75
75% T=1 C=Yes

Tag Main event
2÷12=0.16 T1
16% T=1 C=Yes

Triple threat
1÷12=0.08 Round Up=0.9 T1
9% T=1 C=Yes

Total
75%+16%+9%=100%


Rivals

1vs1
Normal (Need 70+% to =100%)
70% T=Unlimited C=N0

Steel Cage
1÷12=0.08 Rounded up=0.10
10% T=1 C=No

Last Man Standing
1÷12=0.08 Rounded up=0.10
10% T=1 C=No

Falls Count anywhere
1÷12=0.08 Rounded up=0.10
10% T=1 C=No

Total
70%+10%+10%+10%=100%

2vs2
Normal
100% T=Unlimited C=No

Total
100%













Great work! Do you got something similar for RAW and Smackdown?
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Old 03-29-2022, 12:24 PM   #61
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Quote:
Originally Posted by Nova972
Great work! Do you got something similar for RAW and Smackdown?

Eventually. Right now I am just trying to get NXT right since that is what I am using. I made a couple of changes. Will post update when I am happy with new changes.



Did you try it,
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Old 03-29-2022, 02:51 PM   #62
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Re: HYPE/DC & Co - WWE 2K22 Attributes

How do you guys handle the AI constantly attempting top rope moves?

Not only do they CONSTANTLY go on the top rope no matter when or who they are, they also MISS their jumping attacks 70% of the time even if they have the range. Same goes for springboard attacks, they spam this stuff if they have it and MISS the majority of them.

To me, simming matches in this game is laughably bad until this **** is fixed...It looks comical.
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Old 03-29-2022, 04:44 PM   #63
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Re: HYPE/DC & Co - WWE 2K22 Attributes

I've definately noticed a change for the better since changing to the attributes in this, so thanks.

But just now it is taking like 3 or 4 finishers to finish a match for me. I just had a 5 star match between Titus and Damien Priest on Raw because no one could be pinned! Constant kick outs
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Old 03-29-2022, 06:38 PM   #64
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Place I get my match data from.

https://www.thesmackdownhotel.com/ev...e/nxt-2-0-2022


Next after this I will start on the NXT PPV's then go to the other brands from there. No ETA I will tackle them when I get around to them.



Final Update on the Normal NXT Card. Next up is NXT PPV's

I had to re arrange some match limits to get as close as possible to the correct match card I calculated data from. Although not perfect it's as close I know how to get the game to booking a NXT card with the data I calculated.

If you have no rivalries vs having rivalries you get a greater mixture of match types. Most of the time with still having more single Matches. The data I calculated had more single Matches then multiple wrestler Matches probably 90% more even on cards that had multiple wrestler Matches

I tried all kinds of match limit combos and some worked better then others. Things I can not fix is

1.) Sometimes you will get multiple 8% rivalry match type a card. Not a big deal. I was getting up to 3 until I changed a few match limits and decreased the 10% to 8%. If 2 bothers you then just reduce the 8% until you are happy.

2.) Ladder matches may show up more often then I would like since I increased the limit to 3 but I had to do that along with changing it to be in a title match in order for there to be a chance to have 2 ladder matches Per Card every now in then vs just only getting 1 with the limit set at 2 like it was before. If you look at the data I calculated from NXT you will see NXT had 2 ladder matches on 1 card out of the 12 weeks I calculated


NXT
January 4th - March 22nd 2022


Matches Per Card Avg
79÷12 weeks =6.58 Rounded down 6.0
6 Matches a show.

Normal
37÷12=3.0
30% T=Unlimited C=Yes

Tag
21÷12= 1.75 Rounded Up=2.0
20% T=1 C=No
(Already 2 different none rivalry slots the game can chose a Tag match from, so I reduced to 1 to make both none rivalry spots =2)

Triple Threat
1÷12=0.08 Rounded up=0.10 T=1 C=Yes
10% T=1 C=Yes

Ladders
3÷12=0.25 Rounded down=0.20
20% T=3 C=Yes
(Raised limit to 3 because on 2 only 1 ladder match would show up at a time. Now 2 ladder matches show up more often also another match type to defend a belt.)

3 on 3 Tag (6Man Tag)
3÷12=0.25 Rounded down=0.20
20% T=1 C=No
(Still shows up more often then I like lol)

Total
30%+20%+10%+20+20%=100%

Main Events

Singles
9÷12=0.75
75% T=1 C=Yes

Tag Main event
2÷12=0.16 T1
16% T=1 C=Yes

Triple threat
1÷12=0.08 Round Up=0.9 T1
9% T=1 C=Yes

Total
75%+16%+9%=100%


Rivals

1vs1
Normal
76% T=Unlimited C=N0
(You will get more single rival Matches now
Every now and then you might get 2 of the 8% Matches below on the same card. The only thing I could do to combat it was to lower the chance from 10 to 8 & change normal match limit to Unlimited.)

Steel Cage
1÷12=0.08
1% T=1 C=No

Last Man Standing
1÷12=0.08
1% T=1 C=No

Falls Count anywhere
1÷12=0.08
1% T=1 C=No

Total
76%+8%+8%+8%=100%
(If you don't like having 2 of the 8% Matches on the same card sometimes possibly 3 then you can reduce the number from 8% until you are happy with the out come. With current settings you might draw 1 of the 8% Matches like every 3-5 shows possibly longer.)

2vs2
Normal 100% Unlimited
(Added this for 2 reasons
1 to give the game a extra slot to choose a Tag match from & 2. If you have a Tag rivalry then they should play the majority of the time anyway.)









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