You have clearly identified the most significant issue with recruiting in 14. I don't add recruiting skills in order to make recruiting more difficult. I'm giving my entire 500 points and some CPU coach is giving his entire 700 points and that team is pulling away. I know early on that I have no real shot at landing this recruit so I move on. On another recruit I am allocating 500 points and I'm pulling away by 300 or more points, so I know I can cut this recruit's allocation to 250 points and still pad my lead on a weekly basis. When I decrease my interest in a recruit (whether a point system or specific actions), that recruit should react negatively almost to the point of an overreaction because he thinks I am no longer that interested or committed to him.
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Originally Posted by canes21 |
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Ambiguity also needs to be a thing in terms of scouting. I think the fog of war system Madden has in place with the draft prospects needs to be a similar approach EA takes with recruits.
Initially, recruits would have wide ratings ranges. An example is a QB have Throw Power A-C, Throw Accuracy Short, B-D, and so on. As higher rated recruits do events they may have their ratings naturally become slightly more accurate, but you never get a definite number value. Also, if EA would introduce on campus recruiting events, that would be another way for the player to select a number of recruits to host to get a boost in their scouting so you could invite 10 QB's to campus over the summer and have all of them go from having 3 letter ranges to 2 letter ranges. E.g. all your QBs have either A-C or B-D Throw Power ranges, but after they come to your event they all go to A-B, B-C, or C-D ranges, so you can slowly narrow down who you want to focus on.
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While I agree with this, I wouldn't make it as generic as I believe you have suggested here. A great QB coach should be able to scout a QB better than a great WR coach could. So the QB coach might see a QB's accuracy as 90 -- 94, but the WR coach would see that player's accuracy as 80-99. But I think we'd need to have the ability to hire our coaches for this to be fun rather than frustrating.