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Originally Posted by Irish0331 |
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Firstly, I'm that guy. Had my tantrum. I was gonna show EA by not buying the game/won't support EA again yadda yadda and cancelled my pre order. Then I get home last night, yeah...i went back and bought it. You guys love people like me. Fortunately $100 doesnt break the bank for me so whatever. Whats done is done.
This intro thing is a great example of decisions that are baffling. I know you have thousands of them to make, literally, but some are just...I dunno. So in this case, intros are cut down to cater to the people who think they take too long. Well, they have the x button to skip thru it. You've given that community of people the option to get into the fight quick. But then you remove a few extra seconds worth of immersive content from the people who actually do want to see/hear it for the same reason? Seems a bit overkillish.
Sounds alot like the cage grappling/grinding choice, which is a huge gripe of mine. My understanding is that there is some large community of players who "dont like getting stuck against the cage" and thats why grinding was removed. I get it. I dont like getting stuck on my back against the cage. Also, I dont like getting full mounted, but thats still a thing. Anyway, you catered to this community by giving them stand and bang. Boom, problem solved for the non grappler types. So, why drop it from MMA mode? Cage grappling is as integral to the sport of MMA as striking and ground fighting. We had it. The stand and bangers are happy. What about the rest of us. After all, this is an MMA game.
Lastly, I know its probably not as simple as installing an on/off wall switch, but offline caf customizing is a must. Archetypes were/are an awesome add in order to get a caf up and running asap. But being able to truly build a CAF from the bottom up adds so much value for a big community of fans who've been buying your games since Fedor and Randy graced the cover. I get that online, its a trainwreck full of 99's. But theres gotta be something that can be done to give the offliners something they can really sink their teeth into.
I think alot of fan frustration is born from the fact that alot of these things were already there for us in the past. Like, shorts colors/champ shorts. Removing something that worked completely fine vs improving upon it is why alot of folks feel like we're moving backwards.
All that said, I got about an hour on the sticks last night playing 5 and it feels different in a good way.
There, I've wiped my tears and put my big boy pants on.
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Wow a lot to unpack there. I'll work from bottom to top.
You wear whatever pants you want. You do you.
I am so glad that you appreciate the work we've done.
Working in the past does not necessarily mean it can continue to work moving forward. Often when we make a major change to our game mechanically we have to completely recapture the assets associated with it. For example when we changed the grappling system in UFC 2 and when we changed the standup system in UFC 3 we had to recapture almost all of our assets for those systems. They were both monumental efforts. If there is a portion of a system we are replacing which is unpopular or low return on investment that is often a portion we will choose not to reimplement in favor of spending our resources on features which will bring greater value to our players.
Again I can't comment on why we haven't done exhaustive champ shorts in this title but I can comment that UFC 2 isn't an argument why we should. None of the UFC 2 clothing assets are usable in the current game for a litany of reasons and any up to date equivalents would need to be recreated from scratch.
I think I have already addressed the rest of your comments throughout this AMA hopefully this helps clarify further.
TOS