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TapOrSnap AMA
This is a discussion on TapOrSnap AMA within the EA Sports UFC forums.
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10-25-2023, 04:35 PM | #89 |
Just started!
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Re: TapOrSnap AMA
Gonna cover a few questions/feedback here.
First THANK you on the AI this year. As someone who mostly does AI Vs AI and interacts with a small portion of the community, the AI being much more responsive this year when it comes to fighting styles is a HUGE plus. Question on Fight Kits, I know for CAFs it is organized by Fight Kit and Apex Kit. Is it possible that CAFs will be able to use Fight Kits(Where the other kit options outside of the black/white UFC kits are) when being selected in Fight Now or Event mode? It's nice that the kits are fully selectable, but it looks like it is attached to the Career modes only. This one is just some feedback on a CAF body type, specifically Body type 11. It looks it may be glitched, the proportions of the body look off. It also doesn't match the preview of said body type. I attached a screenshot to go along with it.
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10-25-2023, 04:40 PM | #90 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EA Sports UFC Gameplay Developer
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Re: TapOrSnap AMA
TOS |
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10-25-2023, 05:05 PM | #91 |
Pro
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Re: TapOrSnap AMA
Hey, TOS, thanks for doing this AMA. I am a bit of a presentation nerd and I understand I'm not the main audience with regards to decisions in this area, but I do have a few questions regarding this, as well as CAFs.
1: Regarding announcements being condensed, would it be possible to allow an option to full announcements, or make them the default, however, provide the skip option as usual? For folks who like to get immersed in the broadcast presentation or do universe modes, the presentation is important, and having lost some of it is unfortunate. --- 2: The CAF issue. Now, I am no dev, so this could be much harder than I assume, but I have always figured that the solution is quite simple - at least in concept. A toggle. If you want to use your CAF offline and in invite only online quick matches, you can have full customisation of stats and moves. If you want to use your CAF in ranked or public quick match, you can only use archetypes as is the case now. This would alleviate the issue of 5 star maxed CAFs in public online spaces where they would be unfair, but would allow us to have custom stats and moves for offline and for playing against friends. --- 3: I don't have the game, but have been share playing it with a friend - are there no custom sliders for invite quick matches? If not, why would that be? I know syncing custom gameplay parameters must be no easy task, but as you can already play multiple different game styles, would it require a significant investment to allow for full custom sliders for invite quick matches? By "full custom sliders", I mean the ones you can use offline in the "custom" setting, and adjust in the "Gameplay" tab in the settings. --- 4: This is not a big issue, but as a presentation geek, would it be possible to include the tale of the tape theme for three round/non-main events as well? Currently, only the five round/main event tale of the tape theme is used in-game for all fights. Also, I'm not sure if this is in as I haven't seen any Contender Series gameplay, but is the Contender Series tale of the tape theme in the game? If not, would it be possible to add in an update? --- 5: This is probably not worth the investment from a dev perspective but would it at all be possible to add the UFC's PPV intro clip to the beginning of event mode broadcasts? I am referring to this: https://youtu.be/HtAuf8_CdCs?t=34 From the timestamped moment, 0:34, to 0:50. --- Thanks again for doing the AMA! Game feels fun, even through the little delay with Share Play. Would like the full gamut of grappling and clinch positions, and revamped GnP, but I understand what I want isn't the focus of the game/franchise. It is a nice evolution of UFC 4, I like the new striking animations as well. That said, custom sliders for online - perhaps a new slider to adjust the rate that health recovers, maybe or/also the health recovery rate after a knockdown? - would bring the game more in line with how I enjoy playing, so if they're not available online, if it were possible for them to be added in an update, it'd be really good. Appreciate it for hanging around the forums doing the AMA, TOS!
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10-25-2023, 05:47 PM | #92 | ||||||||||||||||||||||||
Pro
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Re: TapOrSnap AMA
I appreciate you taking time to answer, but please talk sense. How is this a compromise? People willing to go to the fight directly could already skip through everything. You even annoy this segment of the audience by adding a "hold" prompt which takes a while longer to skip through the various movies. I'm sure they're not happy. People that want full immersion (like me) don't want half the thing. You might as well skip through it, which is what I'm doing now. But hey, I'll get more fights in this way before the trial ends. As for the trial: I've heard EA has suddenly limited the duration to 5 hours instead of the announced 10, probably in an effort to score some extra sales. If this is true, that's a new low. If it's not true, well... than it's a bug and a new low in terms of competence. Not sure which is worse. Career mode so far has been a letdown. I'm encountering weird though generally unimpactful bugs but they damage immersion a lot. Someone already gave an example. Some tasks in career training just plain don't work ("do a hip toss"). It's clear this hasn't been tested by someone. Why is this the case? The mode has barely evolved apart from some movies. The engine might be different, but these are menus and text. Pertaining to the "assets not carrying over", you're right about the submission animations. Note that nobody is complaining about the submission mechanic, and I'm sure people will accept the lack of some submissions (some are new). But you seem to use this defense to explain the lack of champion trunks, but I'd like to - again - point out that this is not valid. Maybe it did take some work to convert, but it's been done. It's there. We just can't select it for anyone but the "live" champion. So I'd like to know why that is, though I understand it's not your department and you might simply not know. Based on my limited exploration on facebook comments I don't seem to be the only one (though I might be the only one for who this was in fact a dealbreaker). |
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10-25-2023, 06:38 PM | #93 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EA Sports UFC Gameplay Developer
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Re: TapOrSnap AMA
TOS |
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10-25-2023, 06:45 PM | #94 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EA Sports UFC Gameplay Developer
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Re: TapOrSnap AMA
TOS |
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10-25-2023, 07:00 PM | #95 |
MVP
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Re: TapOrSnap AMA
Question: what determines how fast the Submission meter drains for the defender? Is it like a combination of ratings and stamina?
I'm asking because i'm wondering how random the submission finishes are or is it pretty consistent if certain stamina/rating parameters are met?
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10-25-2023, 07:09 PM | #96 | ||||||||||||||||||||||||
MVP
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Re: TapOrSnap AMA
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