04-16-2013, 12:45 PM
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#4
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MVP
OVR: 14
Join Date: Sep 2007
Location: Cleveland, OH
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Re: Rebounding in 2K13 Better or Worse
the rebounding is pretty bad in my opinion, for various reasons.
the main problem i have with the rebounding is that my AI teammates are just stupid when it comes to going after rebounds. they fail to box out, even when they are in position. they fail to go after the ball even when they are the closest player to it...just allowing an opposing player to run past them and grab it while they stand still or jump way too late. The rebounding really seems skewed in favor of your opponent at times. I have also seen multiple situations where a CPU player runs up from behind and physically nudges my player aside in mid air, when my player was in position to grab it...to me this should be over-the-back, but in many cases the CPU player isn't called for it. So, there is not a consistent philosophy behind the rebounding right now. The rules seem to change throughout the game...over the course of a game, sometimes the rebounding seems fair, sometimes it's cheesy as hell. i don't know if it's random, or if the game starts pulling these tricks when it wants certain things to happen.
It's most obvious when a shot goes up and you have like 4 players surrounding the hoop, no opposing players in the paint....but somehow one CPU guy flies in from the perimeter, nudges all of your players aside and snatches the rebound over all of them...meanwhile none of your players boxed him out or even knocked him back with incidental contact...and the ones that did bother to jump jumped way too slow or too late...it's during these situations that you really start to wonder if something fishy is going on.
It could also be 2k's way of differentiating "elite rebounders"....but, if so, it's not being done in a realistic way. I understand that Ibaka is a good rebounder, but if an inferior player is in better position and/or is blocking him out, then the other player should get it. most of the time better positioning or boxing out should trump "rebounding ability".
Then there is the rebounding control for the user. The animations you get sometimes are just dumb - your player will be in perfect position to grab it, but the canned rebound animation causes his hands to retract too early and he just lets the ball fall right in front of his face...whereas if he had just kept his hand outstretched, he would have been able to grab it. this doesn't happen a ton, but probably once or twice a game. So this is a contextual animation issue and a ball tracking issue. They need to make the rebounding animations more dynamic, so that players can bend/straighten their arms and rotate their bodies dynamically, rather than being tied down by a canned rebound animation which sometimes doesn't give you the proper arm movement or body movement...similar to when they added the dynamic ball tracking to the shot blocking a couple of years ago.
the box out control can be frustrating as well. sometimes it works, other times you go to box a guy out and your player moves the wrong way and completely sidesteps the player rather than boxing him out. sometimes I'll try to box a guy out, but my player will oddly rotate completely the wrong way and just miss the guy entirely. This may be tied to the timing of when you try to box out, like if you try to box out too late..but many times it seems to me that my player is in good position to box out, but he just moved the wrong way and let the other guy run past him.
the result of all of this is that the CPU will often have a ridiculous advantage on the offensive glass. sometimes they beat me like 9-1 on the offensive glass...but it wasn't earned. many of their offensive boards were cheese rebounds that my players should've been able to get but didn't, for various reasons stated above.
Last edited by blues rocker; 04-22-2013 at 12:41 PM.
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