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AI Bullpen Logic

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Old 03-01-2024, 12:11 PM   #73
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Re: AI Bullpen Logic

I'm starting to think that it's not possible to fix on their current engine.

If it's possible, it's not a priority. I'm tempering my expectations for 24 since it's now March. I'd love to be wrong though.
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Old 03-01-2024, 02:19 PM   #74
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Re: AI Bullpen Logic

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Originally Posted by Jolly Roger
If they could somehow focus the sim bullpen logic on getting every RP innings, that would help a lot. That's not really far off from real life bullpen logic.
Its seems like the most realistic options they could implement would be maybe to just prevent rp's from pitching 3 days in a row or have the cpu just used the most rested pitchers stamina wise. Another option that is similar to yours would be to just make the cpu completely randomize who they bring in lol that might be better than what they have
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Old 03-16-2024, 09:49 AM   #75
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Re: AI Bullpen Logic

Just curious, did anything change to the last year? Some better AI logic?
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Old 03-16-2024, 10:07 AM   #76
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Re: AI Bullpen Logic

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Originally Posted by Redwings19c
Just curious, did anything change to the last year? Some better AI logic?

Could be just placebo but I played an Exhibition game yesterday where Starter went 5 innings and then AI bullpen used different guy every inning.

I was winning the entire time.


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Old 03-16-2024, 10:09 AM   #77
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Re: AI Bullpen Logic

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Originally Posted by The Kid 24
Could be just placebo but I played an Exhibition game yesterday where Starter went 5 innings and then AI bullpen used different guy every inning.

I was winning the entire time.


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This was the case for me also in 4 games of franchise, every bullpen guy made an appearance.
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Old 03-16-2024, 10:11 AM   #78
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Re: AI Bullpen Logic

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Originally Posted by The Kid 24
Could be just placebo but I played an Exhibition game yesterday where Starter went 5 innings and then AI bullpen used different guy every inning.

I was winning the entire time.


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That sounds promising, as from v23 I recalled that the CPU would manage the bullpen much better when they were winning versus if they were behind or it was tied, that was often when they’d pull the run the low rated LRP into the ground …
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Old 03-16-2024, 10:48 AM   #79
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Re: AI Bullpen Logic

The logic is definitely the same for simmed games. 2nd SU man finishing the season with 30 innings while the LRP had over 200
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Old 03-16-2024, 11:37 AM   #80
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Re: AI Bullpen Logic

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Originally Posted by Cycloniac
I'm starting to think that it's not possible to fix on their current engine.

If it's possible, it's not a priority. I'm tempering my expectations for 24 since it's now March. I'd love to be wrong though.
I can't imagine it being very simple programming when you think what it entails. There are so many if/then scenarios that it may take forever to fix. My guess is there is a simple "if pitcher needs replacing prior inning 7 then use LRP" This would be why they have so many innings.

I can't imagine trying to get an AI to think like an actual human in the 100s of scenarios that there are in baseball simply in regards to pitchers and whether to pull them or not.
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