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AI Bullpen Logic

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Old 03-24-2023, 02:07 PM   #1
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AI Bullpen Logic

So what is the best way to setup the Computers Bullpen to get the most realistic usage from them in game and Simmed? Or are they both the same fix?
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Old 03-24-2023, 02:14 PM   #2
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Re: AI Bullpen Logic

Quote:
Originally Posted by tgreer
So what is the best way to setup the Computers Bullpen to get the most realistic usage from them in game and Simmed? Or are they both the same fix?
I don’t do 30-team control because I don’t have the time, but for my team (I sim most franchise games) I never put a long man in the LRP slots. They end up throwing 150+ innings. Then I use the rest of the bullpen as more of a depth chart (except closer). My top reliever goes in MRP1, second in MRP2, and so forth. Not perfect but not bad.

My bullpen usually looks like this:

LRP1: Good short reliever
LRP2/3: Vacant

MRP1: Best setup man
MRP2: Second best setup man
MRP3: Third best setup man
MRP4: Fourth best setup man
SU1: Fifth best reliever
SU2: Sixth best reliever
CL: Closer

When you sim, the guys in the SU slots don’t throw a lot for some reason.

Last edited by JoeRodgers1175; 03-24-2023 at 02:22 PM.
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Old 03-24-2023, 02:55 PM   #3
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Re: AI Bullpen Logic

Quote:
Originally Posted by JoeRodgers1175
I don’t do 30-team control because I don’t have the time, but for my team (I sim most franchise games) I never put a long man in the LRP slots. They end up throwing 150+ innings. Then I use the rest of the bullpen as more of a depth chart (except closer). My top reliever goes in MRP1, second in MRP2, and so forth. Not perfect but not bad.

My bullpen usually looks like this:

LRP1: Good short reliever
LRP2/3: Vacant

MRP1: Best setup man
MRP2: Second best setup man
MRP3: Third best setup man
MRP4: Fourth best setup man
SU1: Fifth best reliever
SU2: Sixth best reliever
CL: Closer

When you sim, the guys in the SU slots don’t throw a lot for some reason.



I read this was improved this year?
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Old 03-24-2023, 03:11 PM   #4
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Re: AI Bullpen Logic

Quote:
Originally Posted by strosdood
I read this was improved this year?
Hope so. That would be worth buying the game alone
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Franchise SIM is dead. Find your favorite iterations and play it forever. Card games are whats "now" and games will cater in that direction and forget realism.

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Old 03-24-2023, 03:33 PM   #5
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Re: AI Bullpen Logic

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Originally Posted by strosdood
I read this was improved this year?
I will believe it when I see it.
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Old 03-25-2023, 04:20 PM   #6
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Re: AI Bullpen Logic

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Originally Posted by strosdood
I read this was improved this year?
If you’re playing and want the opposition to use its pen realistically, use SU1 for the 8th inning guy. Everything else is the same as above. SU2 never gets in, even simming.
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Old 03-25-2023, 06:52 PM   #7
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Re: AI Bullpen Logic

This 7 man bullpen gave some solid balance across simulated seasons with multiple teams/pitching staffs

*Don’t put SP/high stamina in the bullpen LRP they will eat up way too many innings.

* Too many lefties in the BP can mess up innings totals for the relief staff

My setup for the CPU bullpen management:

LRP: 1-9 innings (innings eaters) (spot starters) (trailing in a game)
5th best right arm
6th best right arm or left arm
4th best right arm (heaver work load)

MR: 7-9 innings (close game pitchers)
2nd best right arm
3rd best right arm
Best Left arm

SU1
Leave blank (pretty low innings total)
SU 2
Leave blank (extremely low innings)

CL Close situations
Closer/best arm (right or left arm)


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Old 03-26-2023, 12:16 AM   #8
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Re: AI Bullpen Logic

So is bullpen logic still broken? This is a huge deal for franchise players, and seems like a simple enough fix, yet we’ve been complaining about it for years
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