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The TrueSim Roster Project: MLB 24

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Old 04-25-2024, 02:25 PM   #465
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Re: The TrueSim Roster Project: MLB 24

just want to say thank you to Cycloniac and company for doing these rosters every year. u guys really dont have to make the game better but u do. you creators dont get enough respect thank you
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Old 04-25-2024, 03:50 PM   #466
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by Cycloniac
Here's a cool tool to help the CPU generate more realistic, modern lineups. JWDixon made it.
https://forums.operationsports.com/f...optimizer.html

Here's the lineups it made for the Orioles in my franchise, using this roster:

Lineup vs RHP
Adley Rutschman
Cedric Mullins
Anthony Santander
Gunnar Henderson
Ryan Mountcastle
Jordan Westburg
Austin Hays
Ramon Urias
Ryan O'Hearn

Lineup vs LHP
Colton Cowser
Ryan Mountcastle
Kyle Stowers
Adley Rutschman
Austin Hays
Gunnar Henderson
Jordan Westburg
Jorge Mateo
Ryan O'Hearn

This is great!
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Old 04-25-2024, 07:31 PM   #467
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Re: The TrueSim Roster Project: MLB 24

Is there a guide on how to use the prospect spreadsheet? I downloaded a copy and I don't know what to do? How does it generate the ratings? What am I supposed to do exactly?
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Old 04-25-2024, 08:24 PM   #468
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by Omar0607
Is there a guide on how to use the prospect spreadsheet? I downloaded a copy and I don't know what to do? How does it generate the ratings? What am I supposed to do exactly?
For now, don't worry about it. I'm probably going to update it.
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Old 04-25-2024, 09:57 PM   #469
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Re: The TrueSim Roster Project: MLB 24

Mets 2024 Opening Day vs the Brewers. (30 team control, hall of fame, sliders in use as well, hitting zone (ignore my PCI, its what I use online lol)..)

Mets erase a 4-3 Brewers lead in the bottom of the 8th with an explosion of back to back to back home runs, then a 4th for good measure. What a way to kick off the season!

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Old 04-26-2024, 12:31 AM   #470
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Re: The TrueSim Roster Project: MLB 24

Such a fun game. Starting to plug in the updated lineups around the league and decided to take in a Brewers-Cubs matchup in early May
https://www.twitch.tv/videos/2129724207

Jackson Chourio put on a show
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Old 04-26-2024, 01:29 AM   #471
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Re: The TrueSim Roster Project: MLB 24

So out of curiosity, why the need to have two sets of sliders? The sim slider set is basically default and the gameplay set is vastly altered from default. Why would / do the gameplay sliders play out differently during simmed games given how the roster is edited and re-rated?
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Old 04-26-2024, 02:11 AM   #472
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by Firestorm
So out of curiosity, why the need to have two sets of sliders? The sim slider set is basically default and the gameplay set is vastly altered from default. Why would / do the gameplay sliders play out differently during simmed games given how the roster is edited and re-rated?
Just because of the way things play out in a fully-played game vs. how they play out in a sim. The primary difference being that pitcher energy is consumed much slower during sims (including quick manage in-game, which is a really good place to see this at work). I haven't looked at the sliders as I'm just dropping in here from OS Real Time, but I would assume that because of that the Pitcher Stamina sliders - or at least the CPU's - are set a few ticks lower than whatever the "in-game" sliders are. That said, only a few of the sliders have any effect in sims at all - those being the Stamina sliders (including the human ones if you happen to be quick-managing while having a team user-selected ingame), Manager Hook, Trades, and the specially-mentioned Simulation Injury slider. If everything else is left at 5, they likely have no effect.

Edited roster or not, the stamina thing (as it relates to pitchers in sims having far too many complete games) is what having two sets of sliders is trying to combat.
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