He clearly stated that it is not as simple as copy-pasting from one game to another but why represent people's statements authentically when you can lie and whine under the pretense of being critical instead?
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Anyway, it was my birthday so my local community decided to get me the game so I have played it now.
Relatively simple changes
1. Add an option to toggle multiple modes (i.e. competitive and simulation while excluding other options like stand and bang) in quickmatches. These toggle exist for other variables like divisions so it should be fine(?)
2. Buffing old legends. This is a bit inconsistent when guys like Wanderlei, Liddell, Big Nog (after years of one-man-petitioning), Anderson etc. have 4.5 star prime versions while others like Hendo, Shogun, Weidman and Faber have boomer versions with 4* stats.
3. Universal clinch input. Mapping each face button to left/right limb makes sense. However, clinch is a specific action and the other button combination is not actually used for anything so I fail to see the point.
4. If anything, triangle/circle would be a more natural input for spinning strikes than the current circle+x.
More complicated(?) changes that won't show up in the next patch
These are mainly from simulation-mode standpoint tho I imagine they may also apply to competitive.
5. Single strikes could have more power. In fact, a power jab/cross would be nice. I am mainly thinking of these within the context of catching your opponent with a jab/cross as they come forward. Maybe make it similar to the step forward straights so they cannot be combod out of?
6. Similar thing as above but for knees. Guys like Machida and Till have used knees as counters when someone comes in. UFC 4 kind of had this with the side push kick which turned into a knee if an opponent was coming forward which actually worked pretty well if timed right.
7) Long-term stamina is pretty crazy at the moment even in simulation. Short-term drain is alright.
8) This will never happen but I hate doctor stoppages and wish they were removed. At the very least they should way more infrequent. The cutscene could also be skippable.
9) Post-match hold-X to skip system could use some QOL changes. I get why it has to be held but the current waiting period could be briefly shorter. It is also jarring how many times it has to be re-pressed. A continuous skip or an additional skip-everything option would be nice.
10) Backing out of a match during roster select kicks you out all the way back to the main menu instead of e.g. online match-making menu.
11) Long-term damage adjustments. There are way too many rocks (espeically rocks) and knockdowns without a KO. The damage can even get to a point where seemingly every clean non-jab results in a rock yet KO demands a GNP finish. Stand-and-bang highlights this well. I would imagine that this needs a total finish overhaul so referee can stop in if the defender keeps getting rocked again and again but for now a lower KO threshold would help.
12) Body strikes' short-term impact is pretty low. It could have a similar mechanic where taking repeated shots in the same area (e.g. liver) has an additional damaging effect similar to the mechanics head strikes have now. Think something ala Stipe vs DC 2.
I enjoy the game itself and simulation works pretty well if you mix the martial arts. However, in stand-up focused matches the modifiers could be more punishing in terms of volume/damage. Since it is not the official ranked mode (yet?
)) I hope there is some further experimentation with different sliders.