Re: PS2 CPU vs CPU Sliders (cdcool)
I've noticed also that CPU vs. CPU playcalling for either team tends to prioritize the most experienced players on offense and their respective area, especially in high pressure situations or when the offense is really aggressive.
For example, USC threw the ball so much most likely because John David Booty is a senior. I've done some Texas runs lately and they pass more often it seems because of Billy Pittman and Limas Sweed, both seniors, leading the offense in terms of seniority and skill. On that same note, I'm pretty sure that teams like Oregon State with Yvenson Bernard, a senior RB, would run more for that same reason.
That might also explain how the passing game always seems to be the priority in the playcalling. Most of the time, at least in my experience, the running game isn't a consistent presence most likely because even if you have a senior stud RB you can still pass to him as a receiver, which the AI will sub him out wide and do when they pass.
Also, since most playbooks have more than enough formations that are good matchups in the passing game, teams just pass more often than not.
I know, cdcool, you are working your *** off to get the best results without tweaking coaching strategy, but for those of you who want to (since this is the only active CPU vs. CPU ps2 thread), I would suggest using two profiles for the home and visiting team and tweaking the two teams' playbooks in the following direction via create-a-playbook with both profiles:
3 running formations, 6 balanced, 3 passing
This, of course, is completely and totally optional but I've gotten better running and passing balance out of this and I think you will to. As far as what a running, balanced or passing formation is here are my rules:
Running- 2 tight ends with an H-back, fullback, or twins to a side (ex. Ace-Big Twins) NOTHING IN SHOTGUN
The H-back and fullback take the formation into running strength b/c you have created 8 gaps and an extra blocker and the twins gives it running strength b/c the side not covered in man coverage has bounce outside for huge yards potential and the twins side has strength in numbers. In NCAA, not a single shotgun formation has proven to be a running strength formation due to the awkward handoffs and blocking schemes and superior passing strength due to the included dropback
Balanced- Ace-Big, 1 tight end 3 WR sets, 2 back 1 TE 2 WR sets NOTHING IN SHOTGUN
These are the "base" type formations that can pass and run effectively because they're jack of all trades, master of none types. Again, shotgun is prohibited in a balanced formation because of how much better it is by design in the passing game.
Passing- Any formation without a tight end and all shotgun formations
These formations are the ones that cannot be matched up against outside of dime and nickel which, even then, without similar athletes at CB, is difficult to match up against. I don't include the pistol as a balanced set because the pistol is still used like a shotgun set by the AI
Now I say 3 running formations, 6 balanced, and 3 passing formations because:
the running formations vary the CPU's short yardage and running scenario repertoire,
the 6 balanced formations keep the running game alive and contributes to play action
the limitation to 3 passing formation allows them to use a passing scheme but not enough formations to make that passing scheme the entire game's playcalling set. Perfect examples of this are spread offenses, which I've noted in previous posts as broken. The formation strength of all 4 WR sets is the passing game which the game exploits much more effectively than the running game even though real teams can run very well out of those formations. The complete nonexistence of Presnap reads by the offense contributes greatly to this, but the formation strength is also a factor.
Now how does this translate?
You can actually keep the system you have in coaching settings because the concepts you use in the passing game will be limited to a degree and the running game will be featured more which balances out west coast teams. Spread offenses using this will shift more towards a Charlie Weis Notre Dame/Patriots offense look having those spread concepts used but with more power sets. If you want to keep their playbooks intact, just use the option run for that particular game and shift it back to spread offense.
Overall, you should see a much more featured running game.
Hope that helps you guys
Last edited by Jakers22TB; 08-13-2007 at 02:32 AM.
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