But why shrug off people that play user vs user? I don't think that's fair at all. I agree a balance is needed but to say don't consider user vs user online isn't right. Vice versa, it's not right to say don't consider offline users when making adjustments. That's what you guys purchased the game for.
I used to be a user vs cpu player years ago when I was younger but I enjoy playing against another user even more now. Does that mean online/user vs. user players should be ignored?
I don't have a problem with fastbreak passing either. Not sure how it is against the CPU but user vs user that area is fine with me. It's the passing around the perimeter that's an issue for me. It's extremely slow and floaty when passing.
When making defensive adjustments and coaching profile adjustments; defensive rotations are pretty accurate to me. I'm not sure why they didn't just leave the passing the way it was in 2k11 and work on the rotations even more to perfect them. As of now, help defense is pretty good which would slow down that lead passing a bit.
Another thing I would like to know is if lead passing could be similar to route based passing in nfl 2k5 and all pro football. Where you could call for the "roll" guy to roll to the basketball but his speed doesn't change, but yet where the ball is placed when you pass it would depend on where you lead it. So you would be able to lead the ball away from the defender if you wanted but if you lead too much the pass would either go out of bounds, hit a body and be "live" or get intercepted depending on how much you lead it.