They tweaked the order determining whether the shot went in/showing that the shot went in to the player/at what point after the ball is shot can its trajectory still be modified a few times. They can’t really happen at the same time and the most natural way ends up making defense, particular perimeter defense, way harder when there’s latency. This is the first year where they seemed to have settled on a system where a degree of impossible jedi mindtrickery isn’t entirely necessary for the player to contest a shot, but the flip side is really making the underlying mechanics and the appearance of physics essentially detached and since the game largely operates in a black box fashion, it’s also one that would least likely to be regarded widely as a bug but as a feature.
Honestly I doubt there will be a definitive fix since they’re really going for a goldilocks type solution and I guess they’ve landed on this for the year. I think it was 2k21 next-gen when halfcourt shots were almost too easy to make. Since last year they put in animation specific to shooting from the center circle that causes your player to stumble and miss in a manner that I can only conclude so people wouldn’t report the nerfing as a bug over and over again. All these are design choices. They might be weird and sometimes counterintuitive, but goldilocks can easily be written not as “just right” but “wrong for everyone in equal measure in different ways”. I think almost every AAA title studio shoots for that these days. This isn’t Stardew Valley, after all. They also need to onboard new players in an online environment that they know is toxic and problematic and difficult to moderate since the toxicity frequently is linked to their largest sources of income, so this milquetoast but at least working solution seems to at least be the easiest solution. If nobody is happy but no faction is so pissed off as to boycott the game for an actual cause, then they’ve essentially hit the sweet spot.