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Acceleration Edit: Attribute Edit That Works

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Old 08-22-2011, 11:19 PM   #17
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Re: Acceleration Edit: Attribute Edit That Works

Care to share some videos that demonstrate this?
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Old 08-22-2011, 11:23 PM   #18
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Re: Acceleration Edit: Attribute Edit That Works

This isn't really about relation per say its about what acceleration does and now what strength does to the look of the animations and interaction between players when they collide or have to be in zones of each other.

My current findings are as follows...

Lower all players acceleration in the game by 30
Lower all offensive and defensive lineman and linebackers strength down by 30

Normal Game Speed
Threshold at 75
Tackling Sliders at 60/70 (Human-CPU)



Can't tell you how smooth it plays. This will work in madden 12 because Madden 12 is basically Madden 11 under the hood.
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Old 08-22-2011, 11:24 PM   #19
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Re: Acceleration Edit: Attribute Edit That Works

Quote:
Originally Posted by Broncos86
Care to share some videos that demonstrate this?
Can't shoot video at the moment. Will have to trust my track record here on OS my friend
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Old 08-22-2011, 11:30 PM   #20
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Re: Acceleration Edit: Attribute Edit That Works

I'm very interested in this concept. My one question would be what implication do you think these findings (particularly about the strength rating as it relates to animations) will have when you take into account that Madden 12 has apparently removed all traces of suction blocking/tackling anyway.
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Old 08-22-2011, 11:31 PM   #21
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Re: Acceleration Edit: Attribute Edit That Works

Interesting information, I would love to see some visual evidence of this.
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Old 08-22-2011, 11:40 PM   #22
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Re: Acceleration Edit: Attribute Edit That Works

Not questioning anything here but what do you mean when you say the game plays smoother?

Could you give more details on how the game changes to the better with these edits?
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Old 08-23-2011, 12:04 AM   #23
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Re: Acceleration Edit: Attribute Edit That Works

Quote:
Originally Posted by mburke2
I'm very interested in this concept. My one question would be what implication do you think these findings (particularly about the strength rating as it relates to animations) will have when you take into account that Madden 12 has apparently removed all traces of suction blocking/tackling anyway.
I still see the suction blocking. If I were to go on what ive played alot of in NCAA 12 then i would say that the suction blocking is about 65 percent gone from previous versions of NCAA.

Excuse this next one but it needs to be bolded because it's a difficulty setting I'm mentioning that can fix gameplay...

Based off the demo of Madden 12 I'm seeing that you HAVE TO play Madden 12 on ALL Pro difficulty to get the best of the suction blocking that has been fixed/improved by EA

I found out that animations trigger always within 2 intervals of 10numbers. Example:

20-30 does this
30 - 40 does this
50-60 does this
and so on and so forth.

so what happens between 20 and 30 happens within a 2 intervals.
at 24 and at 28 say something 'animation wise will happen for that player...
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Old 08-23-2011, 12:06 AM   #24
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Re: Acceleration Edit: Attribute Edit That Works

How drastically does lowering Acceleration and Strength affect the players' OVR?

Apparently OVR affects individual attributes (and vice-versa of course.)
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