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Originally Posted by canes21 |
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I have circled back to this thread and concept after getting tired of the CPU passing with a 4 or 5:1 ratio on non-modded Madden. So far, the early results with a small sample size are better than when I was playing with accelerated clock on.
I've grown tired of the modded version of the game for personal reasons, so I've been trying to enjoy the vanilla experience, but the play calling has been ruining it for me. I decided to play multiple games out with 10 minute quarters and no accelerated clock and while the sample size is small, the results have been somewhat promising as I've seen the AI passing at a more 3:1 or 3:2 /ratio across each game.
I'd still like that to come down just a bit, but it's clearly better than what I was seeing with accelerated clock on. I also don't know if success rate impacts CPU play calling at all or not, but I've been testing with default sliders and the CPU has struggled to even rush at 1.0 yards/carry, so if that does impact the plays they call, then that's clearly leading to them passing more.
Obviously, it will lead to more 2nd and 3rd and long scenarios which will naturally lead to more pass attempts in those instances, but I am unsure of whether or not it decreases how often they'd be willing to run in more traditional rushing scenarios.
If anyone knows for sure, I'd love to have an answer on that. I will be tuning my sliders to make their running attack more deadly to see if that leads to more attempts on the ground. If so, I'll be giddy and will know how to tune my sliders to get the gameplay experience I want.
Madden 24 is so close to being my favorite football game, even better than my beloved 2k5, I just need this play calling issue to get fixed for me to really enjoy it.
Sent from my SM-S901U using Tapatalk
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I'm in the same boat as you with M24. If they would fix Playcalling and the sim stats this would be the best football game of all time.
I've been running with 10 min/20 acc for 5 seasons in my CfM. I've done testing with no acc vs acc and I can say it makes no difference. I did a game with 10 min no acc and I shut it off after the Chiefs ran 24 passes to 3 runs. I've done slow sim testing with all kinds of clock settings and no matter what the CPU passes too much. You might get a game every now and then with a good ratio but in the long run the ratio is broken.
There is an in depth thread on the main page on this topic. This problem does not appear to have a user solution. The messed up part is the sim engine is broken the other direction. Way too much rushing.