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Madden 23 - the impacts of your quarter length settings

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Old 08-22-2022, 07:06 PM   #9
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Re: Madden 23 - the impacts of your quarter length settings

Wow, I would have never considered this or figured it out. I also play ten minute quarters with the accelerated clock too. I'll turn it off and see what happens.
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Old 08-22-2022, 07:24 PM   #10
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Re: Madden 23 - the impacts of your quarter length settings

I've always used 10 minutes no accelerated clock just because it gets me right around an hour per game which is where I want for editing purposes for my YouTube channel. Always feel like it's been good results so thanks for your insights Josh!

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Old 08-22-2022, 07:34 PM   #11
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Re: Madden 23 - the impacts of your quarter length settings

I usually do 15 minute quarters with 13-15 acceleration but I play Offense only. I've never seen the panicky quarterback stuff, but then again it's been a few versions since I've seen the AI shift/audible in Offense only. I do think the clock makes a huge difference in the game since my son plays 6-8 minute quarters and it's usually a slug fest for him.
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Old 08-22-2022, 11:38 PM   #12
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Re: Madden 23 - the impacts of your quarter length settings

I just wanted to say that this works on All Madden as well.

I play on All Madden default sliders, 12 minute quarters, Accelerated clock at 20.

The CPU doesn't force things until they are either way behind, or pressed for time. In the instances described by the OP, the QB would simply throw the ball away to the sidelines, rather than force a pass to the middle of the field.
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Old 08-23-2022, 12:11 AM   #13
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Re: Madden 23 - the impacts of your quarter length settings

I wanted to say a huge thank you. This has saved Madden for me, no exaggeration. Two games played, 8 minute quarters, no accelerated clock, and by in large, the CPU plays the way that they should on both sides of the ball.

I'm still going to have to work on my sliders to perfect it, but I'm getting 8-12 play drives for both teams regularly, and the CPU QBs are throwing the ball out of bounds rather than forcing it into coverage with idiotic passes that get picked off.

Most importantly, while the CPU still beats my OL far quicker than they should, its not obscene like it was, where they were sacking me as soon as I got the ball, and some guys got 5-6 sacks per game individually.
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Old 08-23-2022, 12:27 AM   #14
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Re: Madden 23 - the impacts of your quarter length settings

12 mins, 20 sec accel clock, All Madden. I still see the CPU QB trying to heave it downfield off their backfoot too often each game. I may try going higher quarter times just to see what happens.
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Old 08-23-2022, 12:50 AM   #15
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Re: Madden 23 - the impacts of your quarter length settings

Quote:
Originally Posted by canes21
12 mins, 20 sec accel clock, All Madden. I still see the CPU QB trying to heave it downfield off their backfoot too often each game. I may try going higher quarter times just to see what happens.
Take off the accel clock
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Old 08-23-2022, 01:14 AM   #16
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Re: Madden 23 - the impacts of your quarter length settings

Idk how to ask this question without it sounding silly so I’m just going to ask it.

I’ve never done 10 minutes no accel. Is there a certain amount of time I should wait before calling a play? Or does it all kind of even out to around 120 plays at the end of the game?


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