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Originally Posted by gbmbjj |
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LOVE the lab work here!
I'm a real time clock player so I'll be tinkering all snowy day/eve!
I also like using your stats for 1p vs Cpu.
So I'll be fiddling with that too.
Stay tuned!
Thanks for your work man.
EDIT: I know your focus isn't 1p vs CPU (w/Real Time), but would you mind just throwing up a quick post with your new attributes IF they were set to REAL TIME clock? You can make it CPU v CPU, but just make them according to what you would lower them for if it was RealTime. (I can make my own tweaks to myself as the 1p)
It'll give me a good starting point.
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For sure, man! Since you brought this up, I decided to do some testing with real-time clock. I tested the same matchups that I did on my accelerated clock set and was getting comparable results. I'm even seeing realistic strike outputs and fights that go the distance, which were a few things I wasn't seeing much of before when testing on real-time. Below is are the sliders that I'm having solid fights with on real-time.
Game Style
Clock Speed: Real-time
Perks: On
Free Combinations: Off
Stamina Recovery: On
Stamina Cost: +22
Health Recovery: On
Damage: +2%
Transition Speed: +30%
Submission Speed: +90%
Grapple Advantage: Off
Damage Recovery: On
Doctor Stoppages: On
Cut Resistance: +100%
Referee Stand Up Timer: Normal
Instant Getups: Off
Disable Grappling: Off
Fighter HUD: Off
Grapple Advantage HUD: Off
Competitive Stats: Off
AI Behavior
Standup Frequency: -70%
Grapple Strike Frequency: -10%
Takedown Frequency: -20%
Clinch Frequency: -5%
Submission Frequency: -60%
These were tested with AI vs AI gameplay, so I'm sure some sliders will need to be adjusted depending on your play style. I think you mentioned in a previous post that you were getting good gameplay with the standup frequency at -40%. I found -70% to provide a realistic number of strikes per round and overall amount per fight with AI vs AI, but that definitely could vary 1p vs AI depending on how much you engage. If your liking it at -40%, I would just keep it there.
I decreased the takedown frequency and submission frequency a bit on these to adjust to the real-time. I think those are both in a good spot. I didn't reduce the sub speed as much as I was initially thinking. I began the testing at +50%, then moved it up to +65%, but both of those weren't working out. I wasn't seeing many subs at all and it resulted in more sub attempts than I liked to see. I finally ended up at +90%, so I think this slider is better on the higher side. I also decreased the stamina cost slightly, reduced the transition speed, and maxed out the cut resistance slider. Fighters still get cut up pretty good even at +100%. I haven't had a doctor stoppage, but there were a few fights where the doctor came in.
Overall, I'm really liking these real-time sliders and will probably continue playing around with them. Let me know how they play out for you and what adjustments you make for 1p vs AI!