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Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
This is a discussion on Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles within the EA Sports UFC forums.
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12-15-2023, 06:41 AM | #25 | ||||||||||||||||||||||||
Rookie
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
I welcome this sort of Laboratory Talk in efforts to maximize this game until the higher ups come in a start tinkering a bit more for us. I believe there is a sweet to be found for players like me who have 0 interest in online competition and just merely want to enjoy a videogame version of my favorite sport. That said, I agree with everything you just posted and will try those out all weekend when I plant myself in front of my TV and play. Will report back and thanks again! |
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12-16-2023, 12:58 AM | #26 | ||||||||||||||||||||||||
Rookie
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
What difficulty are you playing on? I usually play on legendary difficulty, so I would be interested to see if the AI plays differently on legendary as opposed to pro. Anyway, I知 glad that you have been enjoying the sliders! |
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12-16-2023, 01:21 AM | #27 | ||||||||||||||||||||||||
Rookie
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
It痴 unfortunate that you haven稚 gotten responses on some of your posts. Personally, I really appreciate you trying out these sliders and providing feedback. I have thoroughly enjoyed the lab talk with you and everyone else that has contributed in this thread. I realize a large percentage of the player base on this game is online players, but I totally agree that there is also a good amount of players that just want to get true MMA simulation gameplay out of this game. Hopefully, these sliders and our conversations about them can help provide the simulation experience that those players are looking for. I look forward to hearing about the gameplay you get with those modifications this weekend, man!
gbmbjj likes this.
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12-16-2023, 07:27 AM | #28 | ||||||||||||||||||||||||
Pro
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
wombatsportz likes this.
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12-16-2023, 02:02 PM | #29 | ||||||||||||||||||||||||
Rookie
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
So it's like this.....YES, lots of people play competitively and online, but LOOOOOOTS do not. How do I know this? Skynet himself liked our conversation (above) which shows that they are appreciating people like us (and others) who are really digging into the engine they built for us in order to calibrate it nicely. If must be nice for them to read conversations like this that isn't just bashing the game and calling out all the shortcomings (true or not). OR, have to cater 24/7 to fix or change something just because it is messing up someone's record or online promotion. That's cool and all, I get it, but it's tiring to only hear a small minority dictate what needs addressing, while the masses have to sit and wait for more broad things, like new positions, submissions, or even addressing glaring issues with current fighters. (like correct shorts or something) Anyway, I digress... They built a game with the ability to allow for these personal tweaks, which is what we wanted for a long time. So no surprise he enjoyed and acknowledged this thread. I will be heading down to play shortly and will be updating this thread throughout the day/weekend. I'm still 100% confident that this game can be an amazing 1p v CPU or CPU v CPU simulator. Your preliminary findings have already proved the business model, it's just about tweaking some more from here.... ...and of course, whatever EA has in store to build off of this foundation.
wombatsportz likes this.
Last edited by gbmbjj; 12-16-2023 at 02:05 PM. |
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12-19-2023, 12:39 AM | #30 | ||||||||||||||||||||||||
Rookie
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
Lately, I've been spending most of my time testing out sliders with AI vs AI, so it's been a while since I actually played the game. I will probably have to drop down to pro or hard when I start playing for myself again lol.
The_Waterboy92 likes this.
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12-19-2023, 01:00 AM | #31 | ||||||||||||||||||||||||
Rookie
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
I think this game plays really well offline and like you said, it can certainly be a great simulation for offline players that enjoy user vs AI or AI vs AI gameplay. I hope that the information shared in this thread provides helpful info to players looking to improve their offline gameplay experience, as well Skynet and team to continue improving the game. BTW, how did your gaming session go this past weekend? |
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12-19-2023, 06:29 AM | #32 | ||||||||||||||||||||||||
Rookie
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
I took your advice with increasing the strike frequency since I use "Real Clock' I feel like -30 and -20 works; haven't settled on one yet. I kept going back and forth. As for everything else for the CPU I simply put it on -5. Obviously I changed nothing for me, Red Corner. However, when it came to the other game sliders (overall ones) I did notice something that took a while for me to realize. I couldnt understand why almost alll the fights were ending in those Walk Off KOs (which I LOATHE more than any other shortcoming this game currently has), and it was occurring WAY more than any other time I've played. Like almost every match. Then I realized, I never changed back your settings which had Damage at 0. If I recall correctly, default damage is at -10. Which would mean each strike is dealing more damage at 0 then what is was originally at -10. So that needed a tweak which resulted in less of the clean KOs and more drops that could be followed up with GnP for the finish instead. I plan to tinker with the DAMAGE setting even more to see if I can find a sweetspot....honestly, anything to avoid those 1 punch clean KOs. Those should be super rare, and not 90% of finishing a fight. It kinda reminds me of the old THQ games where the head damage would accumulate and ALWAYS ends a similar way; only with that game you could follow up with strikes. (whoever at EA is reading this, PLEASE LOOK INTO THE POSSIBILITY OF ADDING A FOLLOW UP PUNCH MECAHNIC!) I think -10 maybe even more, can help this game overall with that walk off KO stuff. Lastly, I have always had my 1p vs CPU at the following stamina cost: RED (me) +5 BLUE (cpu) +28 or +30 Even with that drastic difference, equal and realistic amounts of stamina are drained by fights end. (I sometimes even go 0 with mine) This is a decent summary and enough of a foundation for me to go back in and play some more, and of course anyone else who wants to try these. To be continued...
wombatsportz likes this.
Last edited by gbmbjj; 12-19-2023 at 08:39 AM. |
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