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Final Fantasy 7 Rebirth (Remake Part 2, PS5)

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Old 02-09-2024, 03:23 PM   #17
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Re: Final Fantasy 7 Rebirth (Remake Part 2, PS5)

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Originally Posted by jasontoddwhitt
The demo is out now. The State of Play came out yesterday, and holy smokes...

Played through the demo the other day when it released, absolutely fantastic. Game of the year dropping early this year

I can't wait. Didn't watch the State of Play since I heard there were some spoilerly things in it lol
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Old 02-20-2024, 07:03 PM   #18
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Re: Final Fantasy 7 Rebirth (Remake Part 2, PS5)

We're so close.
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Old 02-21-2024, 04:13 AM   #19
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Re: Final Fantasy 7 Rebirth (Remake Part 2, PS5)

What a great demo and im very ready for the full release.
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Old 02-23-2024, 07:15 PM   #20
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Re: Final Fantasy 7 Rebirth (Remake Part 2, PS5)

God damn the internet is thirsty for Costa del Sol Tifa and Aerith lol
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Old 02-26-2024, 06:33 PM   #21
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Re: Final Fantasy 7 Rebirth (Remake Part 2, PS5)

Pre-download should start tonight. Given how big this one is you're probably going to want to get it started early.

Edit: It's now available. 145 GB required.

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Old 02-28-2024, 03:40 PM   #22
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Re: Final Fantasy 7 Rebirth (Remake Part 2, PS5)

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Originally Posted by bcruise
Pre-download should start tonight. Given how big this one is you're probably going to want to get it started early.

Edit: It's now available. 145 GB required.
Had to clear about half my SDD for it lmao, gonna be worth it. Got Thursday and Friday off work so I'll be going hard
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Old 02-29-2024, 01:37 PM   #23
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Re: Final Fantasy 7 Rebirth (Remake Part 2, PS5)

Got my copy with the steel book from best buy today and it's installing. Looking forward to the end of the work day!

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Old 03-01-2024, 03:08 PM   #24
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Re: Final Fantasy 7 Rebirth (Remake Part 2, PS5)

Longtime fan of the original game and Final Fantasy series in general; played the demo last night.

I think I'm just old-school, but I can see the combat getting boring over the many hours this game will demand. I realize I had no idea what I was doing and I'm sure as you get facile with the system, it can be deeper/more rewarding, but I felt like I was just hitting 'square' over and over and then explosions of numbers would just happen all over the screen. It seemed pretty repetitive and not all that rewarding on first impression.

I always think of party-based combat when I think of RPG's and Final Fantasy games in general, and I guess there's no real way to do that with an action-RPG. My favorite combat system was from 'Final Fantasy XIII', which, once you got used to it (and the game opened up a bit later on), was pretty much a perfect balance of action and party/command-based combat. It could be exciting and fast-paced, but you never got bogged down with micro-managing one party member, and it felt like managing the overall important strategy of a battle vs individual strikes/hits. Now that Final Fantasy has apparently just gone action-RPG for the combat, the games just seem like "Devil May Cry" with more cut scenes, which doesn't particularly appeal to me.
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