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Out of Bounds Plays

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Old 06-13-2013, 11:29 AM   #25
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The ability to practice them before games in practice mode.
Also, add plays for when there's less than 1-2 seconds on the clock so you can get a quick shot off.

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Old 06-13-2013, 12:06 PM   #26
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Re: Out of Bounds Plays

I've had to institute a "house rule" of sorts re: inbound plays...

Since it's pretty easy to knock down an open jumper or 3 (versus CPU), I make it a point to run a play when there's 14 or more on the clock...

The CPU D doesn't seem to cover the guy who's getting the inbounds pass very effectively...
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Old 06-13-2013, 02:05 PM   #27
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Re: Out of Bounds Plays

A few things:

1. When playing online and your opponent smashes the A button to skip the cut scenes, the game doesn't give you enough time to set anything up.

2. Play calling (and other settings like subs) are disabled during certain cut scenes. Really annoying.

3. The inbounds settings during time-outs don't work.

4. There's no urgency by either the offense or the defense in crunch time.
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Old 06-13-2013, 02:25 PM   #28
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Re: Out of Bounds Plays

Not regarding plays per se, but the passing...

I wish the passing was the same as normal play with directional or (regular) icon passing being options. The bit of extra time it takes to select a new receiver AND press the pass button has caused me problems on occasion.
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Old 06-13-2013, 04:38 PM   #29
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Good stuff in here men. Thank you!
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Old 06-13-2013, 05:23 PM   #30
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Re: Out of Bounds Plays

There are two frustrating aspects to these plays for me in 2k13(offline play):

1: the set-up process leading to the inbounds pass is too slow and artificial - I often feel that these are pre-determined and that the only way to change that outcome is by exploiting/cheesing known ai problems.

2: Whenever the ball is loose on the floor and the teammate is chasing it all over the place and then walking and then positioning himself, the clock continues to run. There are no delay of games called... the ref does not stop the clock or reset it if it takes your teammate 5 or 8 seconds to start the play... it is a pet-peeve perhaps, but it frustrates me.
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