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Originally Posted by youALREADYknow |
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To start, we probably need 5-6 Play Type slots available for each player instead of the default 4. There are already a number of players (mostly stars) where I've been forced to overstate their Freelance tendencies along with Hotspots in certain areas to get them touches where I couldn't get them a Play Type.
Next, I'd like to have a tendency specifically for Roll/Pop on the P&R for plays where there is no specific type (PnP, PnR, P&R, Roll, Fade, Pop) or for option plays which could then make the Drive To Basket tendency exclusive to transition and fast break situations.
Then, I'd like to see Handoff plays broken out of the individual Play Type categories. It's nearly impossible to get certain guys their Handoff looks without giving them at least Mid Range and Cutter plays which then leaves only 2 play type options remaining for use. Separating Handoff plays from Cutter would also allow the Cutter play type to be focused on hard cutting action towards the basket.
I somewhat disagree that Alley-Oop should be a specific Play Type because I don't think that specific Alley-Oop plays should exist and also doubt that there would be more than a handful of designed Alley-Oop plays available in the whole game (only a couple right now in 2K12). What I'd prefer to see are more Cutter plays with a backdoor option and a more intelligent CPU that can identify alley-oop opportunities off backdoor cuts and cuts to the basket. There are a lot of plays right now with potential backdoor alley-oop options that will NEVER get executed by the CPU because they seem to be hard scripted into choosing one or two pass options by the play system.
That gets me to my last point which is somewhat off-topic: Freelance passing.
If the play system as a whole were designed to allow more freelance/unscripted passing within the context of the set play, then each actual play in the game becomes 2-3 plays within itself much like the way plays are executed in an actual basketball game at ANY level.
Most P&R plays are also 3PT plays by design (Spot Up, Off Screen, or Cut off-ball).
Most Cutter plays are also Alley-Oop or Mid Range plays by design (Backdoor or Off Screen).
Some High Post plays are also Low Post plays (High/Low action) or Cutter plays (Horns).
Some Low Post plays are also potential 3PT plays (Inside/Out spot up action similar to what Dwight Howard does with the Magic).
One of my main problems right now with the playbooks and play execution is that the CPU only acknowledges one or two of these options per play instead of allowing players to Freelance actions within the scheme/design of the play. We can pretty much control all of those Freelance actions via Tendencies and Hotspots, so why not let the gameplay take advantage of them?
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Great stuff in there I pm'd you but you box was stuffed. Practically everything you wrote was included in my suggestions for 2k12. So I def feel where you are hoping it goes.
With the play types there was a decision point where It was either 8 play types per player but they couldn't be weighted or 4 weighted. At the time there was no option for both. IF that should happen again and this goes to everyone are you wanting the more playtypes over the fewer and weighted ?
I felt the weighting would give roster makers more control over the outcome as there was no other way to control how often another type would be selected