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2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Old 06-08-2012, 05:01 PM   #409
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Just to let everyone know, this file is not done. We are close to being done. About 90%.
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Old 06-08-2012, 11:27 PM   #410
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Are you still using Perry Price's roster for accessories and what not because his latest release has great FA's and the sig edits are out of this world thus far. If you were considering it now is the time to jump on it for sure. Anyway this project seems like it will change the way the game plays forever. Awesome job if I must say so myself, looking forward to the final outcome.
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Old 06-09-2012, 04:30 PM   #411
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

New file has been uploaded. look up for it dated 6/9. Fixed player contracts.

Offline link: http://www.sendspace.com/file/2fljry

I still have a few more things to do gameplay wise, but MOST of the cosmetic stuff is done!
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Old 06-09-2012, 05:27 PM   #412
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

What all can we look for gameplay wise that you are finishing up on?
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Old 06-10-2012, 12:18 AM   #413
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Quote:
Originally Posted by DR1CHITOWN
What all can we look for gameplay wise that you are finishing up on?
- Less escape dribble moves, that result in pump fakes and unrealistic up-and-under moves
- Better/faster ball movement. I want the CPU to run a play as if it was a user => Less predictable
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Old 06-10-2012, 12:28 AM   #414
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

Quote:
Originally Posted by Hyperballer21
- Less escape dribble moves, that result in pump fakes and unrealistic up-and-under moves
- Better/faster ball movement. I want the CPU to run a play as if it was a user => Less predictable
Cool, any ETA for this?

Also, do you have auto play call on, and if you do, will we still be able to see the player's off ball tendencies come into affect?

Last edited by Jdoug312; 06-11-2012 at 08:20 AM.
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Old 06-11-2012, 10:45 AM   #415
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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Originally Posted by Jdoug312
Cool, any ETA for this?

Also, do you have auto play call on, and if you do, will we still be able to see the player's off ball tendencies come into affect?
There is not a set ETA, but we are about 95% done. I play with Auto play call, but when a play "breaks", the AI will revert to its freestyle tendencies.
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Old 06-11-2012, 10:48 AM   #416
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Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

6/11/12 - My Player Mode Update:

So we completely revamped the My Player Mode. Since our ratings are much lower than the default, we had to lower the ratings and abilities of the default My Player starting point. I will be issuing some, "House Rules" for this Mode for those that would like to experience a more realistic My Player Mode.

Right now I am using a Ben Hansbrough cap as MyPlayer. I don't like created players so that is why I opted to use a real life person.

In the Rookie Showcase Isaiah Thomas and Goudelock really put on a show.

This mode is now fun to me since we have added this element of realism.

Hope you can enjoy it in the next few days.
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