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Com vs Com sliders
This is a discussion on Com vs Com sliders within the MLB 2K Sliders forums.
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05-31-2011, 07:27 AM | #81 |
Rookie
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Re: Com vs Com sliders
Ok, I have just run three more games with the running aggression dropped to @75
D'backs 2-6-1 Rockies 4-10-1 Yankees 5-13-0 A's 2-9-0 Orioles 3-11-0 Mariners 2-9-0 No real change in the stats from the @100 running aggression sliders, but I did notice that the stupid running stopped. The stats for these three games: Runs : 3 Hits : 9.66 Ks : 7.33 BBs : 2.5 Avg : .282 There were 2 errors, 5 HRs and teams were 3/9 stealing bases. The overall stats for 13 games with these sliders regardless of running aggression are: Runs : 2.84 Hits : 8.65 Ks : 6.61 BBs : 2.23 Avg : .260 There were 14 errors, 22 HRs and teams were 14/24 stealing bases. The sliders were: Batting contact 50 batting power 80 bunt contact 50 bunt success 50 pitch speed 50 pitch success 65 strike zone tendency 55 break influence 15 composure 5 gather error freq 55 throwing error freq 60 OF throw speed 70 IF throw speed 50 OF run speed 90 IF run speed 90 runner speed 50 hit and run 75 sac bunt 75 squeeze 65 agression 100 steal aggression 85 catcher arm strength 60 catcher arm acc 40 I decided to up contact to 50 to avoid too many strikeouts which started happening when I increased pitch success and strike zone freq. in order to avoid too many BBs as had happened during the WS, it seemed to be the only real option, and although pitch counts are low which has impacted BB numbers, I am very happy with the numbers of hits, Ks and batting average. The runs are low-ish, although every game was realistic, obviously a few runs were 'lost' because of low BBs meaning that on average there was one man less on base via that route than actual MLB, but the number of runners being tagged going for stupid extra bases had far more impact on the number of 'lost' runs. The hits and batting averages worked out pretty close to the mid range in both categories for the MLB and even the number of homers was not far off. The number of runners caught stealing also seemed too high, so given the number of hits and batting averages being ideal it seems to me that the average runs are low because of too many 'lost 'runs'. I've decided to try a few tweaks based on Bulls23 'Holy Grail' sliders: Bunt Contact 30 Bunt Success 30 Pitcher Composure Influence 10 Base Running Aggression 80 Catcher Arm Strength 30 Catcher Arm Accuracy 35 Hopefully this will mean fewer runners making unnecessary and fairly hopeless attempts to try for 3rd or Home when already safely in scoring position. I decided to move pitching composure up to 10 just to see if it may allow for a slight increase in homers, if hits and average go up significantly I'll drop back to 5. Last edited by Lupus11; 06-01-2011 at 06:05 AM. |
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06-01-2011, 06:59 PM | #82 |
Pro
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Re: Com vs Com sliders
finally, I have my new (refurbished) xbox 360 and playing again. will post stats with my current settings later, since I really don't remember where I left off. I did download the patch, so I wanna see what new things they fixed.
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06-05-2011, 03:53 AM | #83 |
Rookie
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Re: Com vs Com sliders
Welcome back johnriii.
I've been tweaking the sliders and at the moment I think these are the best I've seen so far in terms of stats: Batting contact 50 batting power 80 bunt contact 30 bunt success 30 pitch speed 50 pitch success65 strike zone tendency 55 break influence 15 composure 5 or 10* gather error freq 55 throwing error freq 60 OF throw speed 70 IF throw speed 50 OF run speed 85 IF run speed 85 runner speed 50 hit and run 75 sac bunt 75 squeeze 65 running agression 80 steal aggression 85 catcher arm strength 30 catcher arm acc 35
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06-05-2011, 02:24 PM | #84 | ||||||||||||||||||||||||
Pro
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Re: Com vs Com sliders
first of all what the heck happened to the run aggression? I have seen three runners run into double plays on simply flyouts to the outfield. it's like they have no concept of baseball at all. I lowered mine from 85 to 50, just to see if that stops it. I like your contact/power sliders at 50/80, but I'm a bit scared to leave contact @ 50. I have pretty realistic numbers @ 40/85 (well, maybe a bit too many hr's), so I will try it at 45/80. yes the pitcher composure slider does affect hr's as well. I started a new franchise, because Hosmer and moustakas were having unbelievable seasons moving into June. both were still hitting over .400, and both had over 15 hr's. moustakas actually had 74 rbi in 50 games. starting over with the Whitesox, a good medium tier team. will post stats and sliders later this evening and this week. BTW, my "new" XBOX sounds like a miniature vacuum cleaner....much louder than my original one. however, it blows a ton more air out the back, which I figure keeps the machine much cooler. I'll take that tradeoff. |
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06-06-2011, 03:18 AM | #85 |
Rookie
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Re: Com vs Com sliders
johnriii,
I can't say I've seen any bad running with aggression @80, I've run a dozen games with the above sliders with pitcher composure @5 and have seen nothing but realistic games with a nice range of stats, scores, etc, but all what you'd expect in a MLB game. Pitch counts are low, and BBs are maybe down on average of 1 per team per game on MLB stats. Home runs are down, but I've used different teams in each game, so I'm sure the power hitting teams have been going yard. I haven't kept an eye on who has been pitching, so maybe I'll run a few five game series to see if the weaker pitchers on the rotation get a bit more hammer. I suspect this will be the case. Pitcher composure @10 definitely produces more homers, possibly a little too high on average, but there didn't seem to be the variety of scores and stats, strikeouts were also up. Unfortunately I think the ideal number for composure influence would be @7 or @8 which of course we can't get. Have you been using the above sliders or just using tweaks from them to your own? The 50/80 contact power seems to work fine, although I may try experimenting with 50/85 with composure @5 to see if there is just enough of a boost to nudge up the homers, otherwise 45/80 or 50/75 with composure @10 might be an alternative to drop the homers down to realistic i.e. 2 per game combined. |
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06-06-2011, 06:17 PM | #86 | ||||||||||||||||||||||||
Pro
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Re: Com vs Com sliders
KC 5 CHI 2 HITS KC 8 CHI 6 (1HR) SO KC 7 CHI 11 BB KC 0 CHI 4 KC 1 CHI 13 HITS KC 5 (1hr) CHI 16(2hr) SO KC 7 CHI 7 BB KC 4 CHI 1 TB 6 CHI 4 HITS TB 9 (1hr) CHI 6 (1hr) SO TB 11 CHI 6 BB TB 5 CHI 4 I think this is a nice variety, but that stupid running glitch happened again, even @ 50 aggression. it's not an every game thing, more like every 4 games, a simple flyball will turn into an unnecessary DP. I am listing my setting below, for you and anyone else to compare contact 40 power 80 bunt contact 50 bunt success 50 pitch speed 50 pitch success 60 SZ tendency 55 breack influence 15 composure 5 Gather error freq 55 throw error freq 60 OF throw speed 70 IF throw speed 50 OF run speed 75 IF run speed 75 running 50 Hit n run 75 sac bunt tdy 50 squeeze tdy 50 BR aggression 50 steal aggression 75 catcher arm strgh 35 catcher arm acc 35 I'm going to leave this for at least two series to see if the team ratings don't make a difference (they should). hopefully, they will spawn a variety of games, but only time will tell. |
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06-11-2011, 08:07 AM | #87 |
Rookie
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Re: Com vs Com sliders
Here are the games from the 50/80 (contact/power) sliders, with pitching composure @5. All other sliders as listed above.
Rangers 2-8-2 Indians 5-9-0 Ks : Rangers 3, Indians 10 BBs : Rangers 1, Indians 0 HRs : Rangers 2, Indians 0 Avg : Rangers .228, Indians .290 Twins 5-12-1 Royals 2-10-3 Ks : Twins 3, Royals 2 BBs : Twins 1, Royals 2 HRs : Twins 1, Royals 0 Avg : Twins .307, Royals .322 Rays 4-13-0 Mariners 0-4-1 Ks : Rays 10, Mariners 12 BBs : Rays 1, Mariners 5 HRs : Rays 0, Mariners 0 Avg : Rays .351, Mariners .156 Athletics 2-4-3 Red Sox 9-17-0 Ks : A's 5, Red Sox 7 BBs : A's 3, Red Sox 4 HRs : A's 0, Red Sox 3 Avg : A's .148, Red Sox .459 Tigers 1-5-3 White Sox 6-11-0 Ks : Tigers 4, White Sox 5 BBs : Tigers 3, White Sox 1 HRs : Tigers 1, White Sox 1 Avg : Tigers .172, White Sox .297 Blue Jays 2-8-2 Orioles 4-9-1 Ks : Blue Jays 7, Orioles 6 BBs : Blue Jays 2, Orioles 2 HRs : Blue Jays 1, Orioles 0 Avg : Blue Jays .228, Orioles .264 Yankees 5-7-0 Angels 1-13-0 Ks : Yankees 7, Angels 10 BBs : Yankees 4, Angels 3 HRs : Yankees 1, Angels 0 Avg : Yankees .218, Angels .371 Phillies 1-6-1 Pirates 1-5-0 The Phillies eventually won this game 2-1 after 15 innings Ks : Phillies 7, Pirates 11 BBs : Phillies 0, Pirates 2 HRs : Phillies 1, Pirates 1 Avg : Phillies .193, Pirates .156 The only real issue here was the number of errors, but this problem can be overcome by dropping throwing errors back down to 55. Pitch counts were low-ish as mentioned above, but not a problem. HRs a little under ideal, but this could just be due to the matchups, I've decided to run a similar number of games with a 50/85 (contact/power) setup with composure @5 to see if this gives the small boost to power. But all the games gave realistic stats, and a good variety of scores. |
06-18-2011, 03:00 PM | #88 | ||||||||||||||||||||||||
Pro
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Re: Com vs Com sliders
I'm not going to post any stats, but only my thoughts on what has happened in my new franchise since my last post. Royals again, created a few of the "top rookies" but didn't go crazy on their ratings. they are now 5-8, with a five game losing streak mixed in there. I did keep up with the averages of pertinent stats, totals for both teams HR's 2.8 per game hits 16.1 per game SO 16.3 per game BB 5.8 per game errors 1.8 per game what I'm getting at is after almost two months of testing and tweaking, I think we both have sliders that are about as perfect as they are going to get for CPU vs CPU. the game that broke the Royals five game losing streak was a 13-1 drubbing of the Mariners, but then the very next game, the Mariners beat them 3-0, with two pitchers I don't even know combining for the shutout. I'm really happy with the variety of games, the feel of the games (seattle's 3-0 game was a three run homer from some weak hitting outfielder in the 4th inning) and the way that little things matter, like composure, injuries, hot streaks, cold streaks, etc. this is what can say for sure: all games are competitive, realistic, and fun. I don't feel like I'm wasting my time, like I usually ended up feeling with other versions of sports games. I bet I have watched over 75-90 games in this mode, and I still keep seeing things that surprise me. One more thing: have you noticed there is little if no holding the runner on at first base by the pitcher? I seriously have not seen one throw over to first base since I've had this game. anyway, it's not a game killer for me, and I'm going to enjoy this franchise. I will post every few weeks, stats of my league and such. thanks for the help dude, it's been a lot of fun. |
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