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New Patch: Player Speed Parity Scale

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Old 11-02-2018, 01:46 PM   #49
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Re: New Patch: Player Speed Parity Scale

Quote:
Originally Posted by tommycoa
Yeah, I remember. I created a classic roster set that celebrated players that played from 1980-2014.

I live closish to the coast, too, in Wayne County. Our football team plays in a division that involves tons of Gulf Coast teams. They play Gautier tomorrow night for a spot in the playoffs. I doubt they win.

Ole Miss has two Wayne County players: Benito Jones and Quinten Bivens, both dlineman.



Wayne County huh? Ya'll done messin with ACT scores? Had to throw that in especially since Ole Miss had their recruiting restrictions lifted for unofficial visits.



I have to ask. Dawgs or Rebs? How bout that kid from Southern Miss lightin it up for the 49rs last night.
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Old 11-02-2018, 03:26 PM   #50
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Re: New Patch: Player Speed Parity Scale

Is that kid related to Coach Mullins?
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Old 11-03-2018, 03:16 AM   #51
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Re: New Patch: Player Speed Parity Scale

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Originally Posted by dc thompsoncanyon838
Is that kid related to Coach Mullins?



I dont' think so but then again I had never heard of the kid. His throwing mechanics were too good to have been on of Mulligans. LOL
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Old 11-03-2018, 05:38 AM   #52
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Re: New Patch: Player Speed Parity Scale

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Originally Posted by Raider_Ren
Chiming in here... In general, zero threshold makes it extremely difficult, unless you jack coverage, INT and reaction. You値l also need to raise TAK and Mask considerably. I haven稚 used zero this year, so I can稚 definitively say that is functions the same way as it has in past years.

I知 afraid I知 in the minority at the moment, but I知 getting some of the best gameplay that I致e ever had in Madden after this last patch. I知 running thresh @ 55, with FAT @ 50 and I知 getting subs! Lost my opener with the Colts to your Bengals 19-16 in OT.

While ever far from perfect, this last patch has cleaned a few things up.
Do you see any current challenges or needed improvements with your current setup?
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Old 11-05-2018, 09:02 PM   #53
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Re: New Patch: Player Speed Parity Scale

Went back to the drawing board (i know november..right?) Decided to try all default all madden 0 threshold and i really enjoyed it.

Im not sure whats going on with the coverage overall in general but i feel the game plays the best on default AM at this point in the cycle

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Old 11-05-2018, 10:37 PM   #54
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Re: New Patch: Player Speed Parity Scale

Quote:
Originally Posted by tyler28
Went back to the drawing board (i know november..right?) Decided to try all default all madden 0 threshold and i really enjoyed it.

Im not sure whats going on with the coverage overall in general but i feel the game plays the best on default AM at this point in the cycle

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I'm enjoying zero threshold more than ever.
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Old 11-09-2018, 11:54 AM   #55
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New Patch: Player Speed Parity Scale

I would like to go zero TH but on cpu v cpu sliders I am seeing lots of hiccups in the animations. The worst are kickoffs when the animation just slides for a but then starts to run.

Are you all seeing that with zero TH?


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Old 11-09-2018, 12:21 PM   #56
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Re: New Patch: Player Speed Parity Scale

Quote:
Originally Posted by cedwebb
I would like to go zero TH but on cpu v cpu sliders I am seeing lots of hiccups in the animations. The worst are kickoffs when the animation just slides for a but then starts to run.

Are you all seeing that with zero TH?


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I知 not seeing that on the PC, sometimes the runners start to slow down on long runs or appear too.
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