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Competitive over Simulation for Franchise

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Old 01-09-2024, 09:48 AM   #41
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Re: Competitive over Simulation for Franchise

Quote:
Originally Posted by PanthersFan89
Are you playing on Default All-Pro/AM Competitive(Main menu & CFM)?

How has your HUM running game been?

And lastly have you seen fumbles?

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I was running the setup by Sim Gaming Network on YouTube mostly as described, but with PBK a lot higher to adjust for instant super wins all over the place, for context.

My run game was probably a hair too easy, and I did not see fumbles.

Since posting that update on QB AI, I think I’m able to replicate the positives I saw on comp in sim mode by upping the PBK and editing the QB traits.

I think where it gets problematic for the CPU is when the HUM rush breaks off of blocks too soon and when the QB traits force contextually odd behaviors. If you can get that PBK value right, you can get pressure but not have the QB freak out and run into sacks a bunch.

I have that value at 55, personally, and we’ll see how things go in my next couple of games.

I wish this game were more linear in terms of what affects what, etc., but it’s a bit of a guessing game!
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Old 01-09-2024, 08:11 PM   #42
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Re: Competitive over Simulation for Franchise

Quote:
Originally Posted by RogueHominid
I was running the setup by Sim Gaming Network on YouTube mostly as described, but with PBK a lot higher to adjust for instant super wins all over the place, for context.



My run game was probably a hair too easy, and I did not see fumbles.



Since posting that update on QB AI, I think I’m able to replicate the positives I saw on comp in sim mode by upping the PBK and editing the QB traits.



I think where it gets problematic for the CPU is when the HUM rush breaks off of blocks too soon and when the QB traits force contextually odd behaviors. If you can get that PBK value right, you can get pressure but not have the QB freak out and run into sacks a bunch.



I have that value at 55, personally, and we’ll see how things go in my next couple of games.



I wish this game were more linear in terms of what affects what, etc., but it’s a bit of a guessing game!
I just checked out the video.it's most recent updated set of all sliders. His video was 6 days ago. He had simulation style in main menu and then competitive in Franchise.



So are you thinking of trying, competitive in both main menu and franchise instead of Sim In MM and Comp in Franchise?

I

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Last edited by PanthersFan89; 01-09-2024 at 10:27 PM.
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Old 01-11-2024, 09:52 AM   #43
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Re: Competitive over Simulation for Franchise

I’m loving this all pro - competitive approach to my sliders. However I’m wondering what All Madden on Competitive plays like?

I’m noticing on competitive that it even’s out the sliders, making it to where both hum cpu have a chance at winning.

The only thing that I’m not seeing though, are fumbles. But I am still seeing injuries and penalties, i recently got a good call on pass interference in my browns franchise actually felt realistic for once lol.

Anyways that’s my take on this approach. i just wish there we’re more fumbles.


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Old 01-11-2024, 02:13 PM   #44
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Re: Competitive over Simulation for Franchise

Quote:
Originally Posted by Luca_Blight
I’m loving this all pro - competitive approach to my sliders. However I’m wondering what All Madden on Competitive plays like?

I’m noticing on competitive that it even’s out the sliders, making it to where both hum cpu have a chance at winning.

The only thing that I’m not seeing though, are fumbles. But I am still seeing injuries and penalties, i recently got a good call on pass interference in my browns franchise actually felt realistic for once lol.

Anyways that’s my take on this approach. i just wish there we’re more fumbles.


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Are you guys using competitive style in Both MM and Franchise or just Franchise only?

The only reason why I'm asking is because I have heard conflicting things that MM affects franchise. And I have also heard that it doesn't.

So I just wanted to get information from others.

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Last edited by PanthersFan89; 01-11-2024 at 02:28 PM.
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Old 01-11-2024, 02:22 PM   #45
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Re: Competitive over Simulation for Franchise

Quote:
Originally Posted by Luca_Blight
I’m loving this all pro - competitive approach to my sliders. However I’m wondering what All Madden on Competitive plays like?

I’m noticing on competitive that it even’s out the sliders, making it to where both hum cpu have a chance at winning.

The only thing that I’m not seeing though, are fumbles. But I am still seeing injuries and penalties, i recently got a good call on pass interference in my browns franchise actually felt realistic for once lol.

Anyways that’s my take on this approach. i just wish there we’re more fumbles.


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I recently made the switch to Competitive and have been creating my All Madden set and I've been able to get fumbles for both the user and CPU by lowering Ball Security all the way to 6 for the User and 10 for the CPU.
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Old 01-12-2024, 10:19 AM   #46
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Re: Competitive over Simulation for Franchise

Quote:
Originally Posted by canes21
I recently made the switch to Competitive and have been creating my All Madden set and I've been able to get fumbles for both the user and CPU by lowering Ball Security all the way to 6 for the User and 10 for the CPU.


Nice to see that you’re gettings fumbles, and yeah I accidentally had simulation on in MM on competitive in my franchise


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Old 01-12-2024, 09:01 PM   #47
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Re: Competitive over Simulation for Franchise

Quote:
Originally Posted by canes21
I recently made the switch to Competitive and have been creating my All Madden set and I've been able to get fumbles for both the user and CPU by lowering Ball Security all the way to 6 for the User and 10 for the CPU.
10 is too low for the CPU. They fumbles more than two times right now.

I don't know why.

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Old 01-12-2024, 09:07 PM   #48
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Re: Competitive over Simulation for Franchise

What are you guys seeing for penalties (actual numbers)? The games I have tested in comp mode have yielded almost no penalties (all at 99).
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