02-01-2024, 11:11 AM
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#3
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All Star
OVR: 21
Join Date: Jan 2008
Location: Toronto
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Re: Undisputed Update Adds Career Mode, Character Creator, Camera Angle and More on F
My big takeaway here was that this is the final update before launch...
So,... I believe a few things going on here. 1st, I think Ash after initially announcing the game and basically falling 2 years behind what he thought would happen I think they hit an inflection point of 'enough is enough' and want to get the game out, support it and eventually make a sequel.
2nd, they hired 7 senior people some with big-time resume's which leads me to believe they are going to have a shorter time-frame to full release with this added experience. They will also go hard on console release as I think that's always been the goal to have it very closely behind PC release. They also have the money for this with the recent SAUDI investment (imo).
3rd, and most interesting to me is - all the above info aside regarding career and character creator etc - what time and effort will they actually still have left for GAMEPLAY? I think there will be a substantial improvement since the last update in terms of AI, but the biggest stuff to me I'm not sure they will address. A while back they did additional mo-cap to try and iron out major issues but that never made it to the game and made me think it just won't ... something went wrong over the past 6 months (all imo). I think Ash needed to right the ship and there was a lot of wasted time and conflicting direction.
Gameplay issues that I really want to see (and they're not huge) but I don't think are coming:
• punches reflecting real life ranges
right now standing jabs are thrown as if in hooking range, and hooks and even uppercuts have MORE reach (which is ridiculous and hurts the gameplay)
• Clinches are stagnant and non-existent in Multi-player.
I think they will add multiplayer, but I know am 99% certain clinches will ship as they are now. This is a bummer because it's a sore thumb with all they great movement they have this is so not dynammic. It's simply a numbers game of you'll be able to do 4 or 5 before a point comes off then a disqualification - so NOT boxing and the mechanic also drains the stamina of the non-initiator ... very much an afterthought of a mechanic for something so core to boxing. I wanted dynamic clinches that would happen naturally and also have the fighters move and jostle a bit. I wanted natural tie-ups when both fighters move too aggressively towards each other and get their arms tangled sometimes. Not always full clinches like freeze tag. This would also really help w/ realistic punch stats.
• More deliberate, calculated gameplay as a result of realistic situational damage. Sometimes people get flash knockdowns, and ko's and that's in the game (but rare)- but the stunned states are not dynamic and they dont reflect the sport. There should be like 4 or 5 different kinds of 'stunned' sometimes in real life knees buckle and it's a surprise (to both guys), sometimes hands are arms drop and the guy moves like he's just got out of a pool wearing jeans and a winter jacket lol... you get the point - I'd like to see loss of balance sometimes and guys woozy, but also be able to fire back. They just use the gassed animations for punches while you're hurt which sucks
• DEFENSE! What they call bob and weave (left trigger) mostly doesn't work - earlier builds particularly a demo of wilder v fury you'd see them miss badly as the body bent and ducked and you'd see big whiff's. While actually playing the game the punch tracking is too tight and the movements are too small. bob/weave left to right is pretty much pointless are you can't really dodge a punch. The slip is ok but it costs stamina (which is fine) but I think punches also need to lose more stam on a whiff vs a solid connect. My main point here is that if I'm 100% focused on defence and getting out of the way - I should be harder to hit. opponents connecting 45% on someone bobbing and weaving shouldn't happen. It should be hard to hit a moving target!
to recap - appropriate punch animations, appropriate damage, dynamic clinching and effective defence would make this a kick-arse game!
As it stands now it's definitely 'good' - but that's all it will ever be. I'm just hoping they will address at least the punch ranges - that is just crazy....
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