Home

HYPE/DC & Co - WWE 2K24 Project

This is a discussion on HYPE/DC & Co - WWE 2K24 Project within the WWE 2K and Other Wrestling Games forums.

Go Back   Operation Sports Forums > Combat Sports > WWE 2K and Other Wrestling Games
Replicating the Playoffs Experience in NBA 2K24
TopSpin 2K25 Review - A Winning Return for the Series
Out Of The Park Baseball 25 Review: An Impressively Deep Managerial Experience
Reply
 
Thread Tools
Old 04-12-2024, 07:50 AM   #113
Just started!
 
OVR: 0
Join Date: Mar 2020
Re: HYPE/DC & Co - WWE 2K24 Project

Would it be possible to have the Heel versions of The Shield and New Day? P.s great work as always.
Nobody5 is offline  
Reply With Quote
Old 04-12-2024, 08:39 AM   #114
Rookie
 
chrisbosh4's Arena
 
OVR: 7
Join Date: Aug 2007
Location: Brooklyn, New York
Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by 3rdstrike_ent
Ah, gotcha. Also, after doing a number of testing. Do you have any idea what stats or sliders would help to stop these guys from kicking out of like 5 finishers. Even with the pin escape low it seems they kick out of a lot. I’ve even raised the finisher damage threshold in options and lowered the pin escape on every superstar to lower than what you have and they’re still half immortal lol
I have not seen kickouts after 5 finishers. Usually 2 finishers would be the end of matches on my end.
chrisbosh4 is offline  
Reply With Quote
Old 04-12-2024, 10:25 AM   #115
Rookie
 
OVR: 0
Join Date: Jan 2024
Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by 3rdstrike_ent
Ah, gotcha. Also, after doing a number of testing. Do you have any idea what stats or sliders would help to stop these guys from kicking out of like 5 finishers. Even with the pin escape low it seems they kick out of a lot. I’ve even raised the finisher damage threshold in options and lowered the pin escape on every superstar to lower than what you have and they’re still half immortal lol
So, if you are talking about the "Post-kickout damage recovery" sliders, I learned that the higher you put it, the more difficult it is to kick out. This also applies to the advanced finisher influences sliders, the higher the value is, the more impact the finisher has on the pinfall, so if you want less kickouts raise the values, if you want more kickouts you decrease the values.
EnriqueBanderas is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-12-2024, 11:32 AM   #116
Rookie
 
OVR: 0
Join Date: Apr 2016
Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by EnriqueBanderas
So, if you are talking about the "Post-kickout damage recovery" sliders, I learned that the higher you put it, the more difficult it is to kick out. This also applies to the advanced finisher influences sliders, the higher the value is, the more impact the finisher has on the pinfall, so if you want less kickouts raise the values, if you want more kickouts you decrease the values.

Wouldn't common sense say that for "post kickout damage recovery" would have to be set LOWER in order to result in more pins?

Conventional wisdom would say that RAISING it would give back MORE recovery hence resulting in less pins.

I dunno. lol
gbmbjj is offline  
Reply With Quote
Old 04-12-2024, 11:55 AM   #117
Rookie
 
OVR: 0
Join Date: Mar 2023
Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by gbmbjj
Wouldn't common sense say that for "post kickout damage recovery" would have to be set LOWER in order to result in more pins?

Conventional wisdom would say that RAISING it would give back MORE recovery hence resulting in less pins.

I dunno. lol
This is kinda where I’m up on the fence because Madden is the same way with some of their sliders. I’m also curious about the damage threshold sliders and what it does. Figure I gotta ask the guys that have been setting these for years, am I right?
3rdstrike_ent is offline  
Reply With Quote
Old 04-12-2024, 03:24 PM   #118
Rookie
 
OVR: 0
Join Date: Apr 2016
Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by 3rdstrike_ent
This is kinda where I’m up on the fence because Madden is the same way with some of their sliders. I’m also curious about the damage threshold sliders and what it does. Figure I gotta ask the guys that have been setting these for years, am I right?
100% this!

I noticed that they are slowly starting to add little descriptive blurbs to some of these sliders. That helps a ton.
gbmbjj is offline  
Reply With Quote
Old 04-12-2024, 05:36 PM   #119
Rookie
 
OVR: 0
Join Date: Mar 2023
Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by chrisbosh4
I have not seen kickouts after 5 finishers. Usually 2 finishers would be the end of matches on my end.
Then you need to tell me what you got because last night Apollo crews kicked out of 3 phenomal forearms and a styles clash lol
3rdstrike_ent is offline  
Reply With Quote
Old 04-12-2024, 05:38 PM   #120
MVP
 
OVR: 10
Join Date: Feb 2003
Location: Syracuse, NY -> Long Beach, CA
Re: HYPE/DC & Co - WWE 2K24 Project

Raising the slider results in less kickouts. So if you want big moves to have a higher impact, increase it.

I don't touch it personally since I utilizing the pin sliders to balance everything out. I have it to where 3 finishers (or a super finisher) ends the match 99.9% of the time
Hyperballer21 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > WWE 2K and Other Wrestling Games »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:56 AM.
Top -