HYPE/DC & Co - WWE 2K24 Project
<b>4/1 Update</b>
- Hot Fix for the following: Strength Attribute (mainly women), Light/Heavy Strike Tendencies, Light/Heavy Grapple Tendencies, Weapon/Table Use, Pin Combo - Redistrbute Hit Point Ratios, mainly ARMS and LEGS - New formula for RAGE Payback - Added/Updated Superstars labeled Apr '24 - Updated Sliders ---------- Welcome! As always, our goal is to create a simulation wrestling experience within WWE 2K24. As always, if you care about OVERALLS, then this is not the sheet for you. Gameplay is the priority no matter how things may “look”. This year things will be slightly different than you're used to with the goal of making things easier for everyone. 1) Rather than make a “living” sheet that is constantly updated, we will release monthly updates with the goal of increasing load times. 2) <b>Frequency of updates and releases will depend on overall feedback, mentions, retweets, and overall sharing of the information.</b> 3) OVERALLS will be higher in years past to separate the “TOP” from the lower tier wrestlers. Here is an example based on WWE/F; -80s-90s: Consistent MAIN EVENTERS -60s-70s: 2nd tier UPPER CARDERS -40s-50s: MID CARDERS -30s- LOWER CARD, JOBBERS, NON-COMPETING PERSONNEL -Note: Tiers vary from promotion 4) We cannot fix the game. All we can do is use the great tools 2K gives us. 5)Here is a little insight on how Paybacks are assigned this year. -<u>BROADLY USED:</u> --COMEBACK: Standard for 1-on-1 Babyfaces --RESILIENCE: Known to kick out/escape situations where most would not. There is no way around the 85 minimum requirement --FREEZE: Cowardly/Desperate Heels or have a specific animation --RAGE: Known to squash their opponents or tag team wrestlers. Some MAINs --IRON JAW: Those known to “no-sell” powerful attacks. Also Indies --RUN-IN: Part of a Heel stable/team <u>WRESTLER SPECIFIC:</u> --MOVE THEIF: Can be assigned during rivalry matches --LOW BLOW --POISON MIST --BLACKOUT --POWER OF PUNCH --FIREBALL 6) Updates <u>THINGS “DONE”</u> --Standard One-on-One and Tag Team Matches --Standard In-Game Roster <u>WORKS IN PROGRESS</u> –Gimmick matches --Submission Mini-game --PLAYER settings –Manager Behavior <b><u>MATCH PLAYLIST</u<></b>: https://youtube.com/playlist?list=PL...GVPkTF2TXY0hLk <b><u>SPREADSHEET</u<></b>: https://docs.google.com/spreadsheets...gid=1970659618</u></b> |
Re: HYPE/DC & Co - WWE 2K24 Project
This is looking promising! I extend my gratitude towards the Hype/DC project and the hard work put into this. Keep up the good work!
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Re: HYPE/DC & Co - WWE 2K24 Project
Always appreciative of the work put into this, thank you for another year of improving the game for both play and simulating matches!
Editing this after watching some the videos on your youtube, enjoyed all the matches and their variety but especially the tag and the roman vs seth match up. with the seth vs roman match specifically, i enjoyed seeing how the ai will use their sig and finishers outside the ring, as well as how they use paybacks/possum move/instant recovery. |
Re: HYPE/DC & Co - WWE 2K24 Project
Looking forward to this like I do every year. I knew once I saw resiliency needing an 85 OVR there was going to a huge overhaul.
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Re: HYPE/DC & Co - WWE 2K24 Project
OP is updated with the link. Not even close to being satisfied but here is the first draft.
https://docs.google.com/spreadsheets...gid=1970659618 |
Re: HYPE/DC & Co - WWE 2K24 Project
Looks like payback section on the sheet is scrambled. Didn't notice until I saw Otis had the poison mist.
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Re: HYPE/DC & Co - WWE 2K24 Project
Fixed. Thanks for catching that
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Re: HYPE/DC & Co - WWE 2K24 Project
Looks like my post-work videogaming fun just got a LOT more fun!
Hyperballer, I know I speak for everyone here when I say thank you; you are a treasure to our gaming community. Looking forward to your finishing touches on the spreadsheet! |
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