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Old 10-18-2012, 03:54 PM   #9
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re: Cyberpunk 2077

It's called Cyberpunk 2077.

http://kotaku.com/5952959/the-next-g...cyberpunk-2077

Here's a nice blog about adapting it from the pen and paper RPG: http://www.cyberpunk.net/blog/mechanisms/#more-1292
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Old 01-10-2013, 05:22 PM   #10
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re: Cyberpunk 2077

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Old 01-10-2013, 08:34 PM   #11
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Originally Posted by goh
I'm all in, gents.
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Old 01-11-2013, 07:15 AM   #12
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re: Cyberpunk 2077

Damn, that was a nice little tease.
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Old 02-01-2013, 04:20 PM   #13
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re: Cyberpunk 2077

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The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.

The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED's new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
http://kotaku.com/5980812/the-witche...ext-generation
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Old 02-01-2013, 08:43 PM   #14
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re: Cyberpunk 2077

I love the cyberpunk genre and enjoyed The Witcher 2 for the 360, so this seems like a great combination to me.
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Old 03-04-2013, 04:10 PM   #15
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Developers CD Projekt RED are considering something for the upcoming Cyberpunk 2077 that I really hope makes it into the final game: the idea of having people in the game all speak their native tongue.

An example given by CD Projekt RED's Sebastian Stepien is that, even if the game's set to "English," if you come across Mexicans in the game, they'll be speaking Spanish. If you wanted to understand them, you'd need to use a "transplanting implant," and the quality of the translation you received would depend on the level of the implant.

Some might see this is a pain, but come on. The gains you'd get in immersion in the world would surely outweigh that. I can't be the only person on Earth to think it's weird that everybody in Western gaming either speaks English with an American accent or, if they're foreign/evil, English with a British accent.
http://kotaku.com/5988223/cyberpunk-...nslate-in+game

That could work depending how limited the implant slots are.
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Old 03-13-2013, 04:24 PM   #16
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re: Cyberpunk 2077

They'll have "multiplayer features": http://www.eurogamer.net/articles/20...ve-multiplayer

Saying it like that makes me think not multiplayer itself but something like Dragon's Dogma where you can rent other peoples characters.
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