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Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

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Old 04-29-2014, 03:26 AM   #49
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Re: Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

Bump!!!!

Any new updates on the official release, Hyperballer21?

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Old 04-29-2014, 05:23 PM   #50
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Re: Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

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Originally Posted by J_Posse
Any new updates on the official release, Hyperballer21?
We are about 1-2 steps away from being done.
-All legend teams are done
-All 30 current teams are done
-we have about 50 Free agents
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Old 05-04-2014, 06:38 PM   #51
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Re: Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

Any update on the finishing touches?

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Old 05-06-2014, 08:36 PM   #52
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Re: Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

I got the .ROS file from the first page, but when I open a save in Modio, it give me an error message. Saying that "Modio could not open that file, Parameter is not valid." Anyone else having this issue?
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Old 05-07-2014, 02:01 AM   #53
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Re: Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

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Originally Posted by J_Posse
Any update on the finishing touches?

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We will make note of that. And we should be done by weekend.Free Agents are done.
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Old 05-11-2014, 11:30 PM   #54
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Re: Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

Quote:
Originally Posted by Hyperballer21
We will make note of that. And we should be done by weekend.Free Agents are done.
Any updated status?
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Old 05-12-2014, 02:57 PM   #55
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Re: Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

Here is an update:

Current teams are all done. I am adding a few more classic teams to the file.

Here is what I can do.
1) Release the current file now and then release the full file with the classic teams at a later date (TBD) or
2) Release everything all at once (TBD).

Let me know what you all think.
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Old 05-12-2014, 03:31 PM   #56
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Re: Hyperballer & DCAllAmerican NBA 2k14 Roster - Xbox 360

Quote:
Originally Posted by Hyperballer21
Here is an update:

Current teams are all done. I am adding a few more classic teams to the file.

Here is what I can do.
1) Release the current file now and then release the full file with the classic teams at a later date (TBD) or
2) Release everything all at once (TBD).

Let me know what you all think.
Definitely option #1 is my choice. Just finished one of the best games I've played with your last update so can't wait to see the close to final one.

What historical teams are you adding in this time, Hyperballer21?

Will going in and editing sig shots (manually) after release of the roster effect any of your animation/sig move edits? Just curious cause I want to change people's shots but don't want to lose your dunk, dribbling and lay-up edits.

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