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Tendency edits that are game changers for realism?

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Old 09-16-2021, 01:15 PM   #1217
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Re: Tendency edits that are game changers for realism?

Quote:
Originally Posted by Tynole14
Yeah me too. With me, I was seeing a lot of guys not wanting to fully finish at the rim. Doing that ugly 4 feet pull up midrange shot. But I know how to get that out.
That's just the Close tendency being too powerful, isn't it?
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Old 09-16-2021, 02:22 PM   #1218
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Re: Tendency edits that are game changers for realism?

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Originally Posted by VictorMG
That's just the Close tendency being too powerful, isn't it?
Not that simple. I zero all close shot tendencies for every perimeter player. I was able to get it out but it took sometime to find the median

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Old 09-16-2021, 05:21 PM   #1219
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Re: Tendency edits that are game changers for realism?

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Originally Posted by Tynole14
Not that simple. I zero all close shot tendencies for every perimeter player. I was able to get it out but it took sometime to find the median

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What do you mean?
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Old 09-16-2021, 08:11 PM   #1220
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Re: Tendency edits that are game changers for realism?

I always say this game usually plays amazing but it takes me months of editing to get it right. (I HEAVILY rely on this thread.) Best 2k I ever had was 2k20 because I played it two years. The 2nd year I just refined the edits from the previous year. It played great.

I’d rather not spend months programing the game myself though. Crazy talk I know.


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Old 09-16-2021, 11:34 PM   #1221
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Re: Tendency edits that are game changers for realism?

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Originally Posted by jmarcguy
I always say this game usually plays amazing but it takes me months of editing to get it right. (I HEAVILY rely on this thread.) Best 2k I ever had was 2k20 because I played it two years. The 2nd year I just refined the edits from the previous year. It played great.

I’d rather not spend months programing the game myself though. Crazy talk I know.


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I’m with ya! I got all 30 teams playbooks done, got a slider set and tested tendency ranges again. I have 8 teams completely done with all tendencies done and all scaled for minor tweaks as I play. This game out of anyone ive ever played is giving me a incredible realistic game of basketball! It’s crazy how the teams and players feel so lifelike more than ever before!

But it’s so time consuming! Once all 30 teams are done then I need to set up all the conditional coaching for fouls for every starter so they come out after 2 fouls in 1st, 3 in 2nd, and 4 in 4th. It’s crazy that logic isn’t in the game and we have to do this player by player!

This year more than at other is worth it though! And a lot of tendencies that didn’t work in years past are working now. Like the close range floater game is nice! The alleys on PNR rim runners, etc all by cpu. The DHO’s are a gamechanger as well. I’m loving it!

An example also is the post moves work although they still have players shooting to wrong shoulder fades! Smh! But the post edits work now finally although they could have the last few years as well but I wouldn’t know as I sat last 3 out…

But I hear ya man the struggle to get it to that point is ridiculous!
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Old 09-17-2021, 03:31 AM   #1222
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Re: Tendency edits that are game changers for realism?

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Originally Posted by vannwolfhawk
An example also is the post moves work although they still have players shooting to wrong shoulder fades! Smh! But the post edits work now finally although they could have the last few years as well but I wouldn’t know as I sat last 3 out…!

Vann is this an example of fading left shoulder?

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Old 09-17-2021, 06:21 AM   #1223
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Re: Tendency edits that are game changers for realism?

Hey guys, I have been working a lot on tendencies for the past 2 years, especially on the ATD roster and I would like to share with you my point of view. As I think it would be very useful for all of you, roster creators.

My job is to find out the frequency distribution for each in-game tendency, in order to improve the CPU decision making. I want to find the p25, p50 and p75.

p25 = percentile 25, 25% chance of occurence
p50 = percentile 50, the median, 50% chance of occurence
p75 = percentile 75, 75% chance of occurence



Why do we need this ? Because in statistics this is called a normal distribution. It represents very well real-life behavior, and here the CPU decision making.
By distributing tendencies values around the p25 and the p75 we are going to have smart players, with strenghts and weaknesses, as we see in NBA.
I want to avoid as much as possible extremes values (basically 0 or 99) because it leads to robotic decision.
Indeed with extremes values, the CPU won't have the possibility of choice, it will do the tendency as soon as he is in the situation to do so.

For instance, a player with a 99 stepback3 tendency will do a stepback3 as soon as the situation can trigger a stepback3.
This is dramatic in term of decision making where we want players to think, to choose, if the move is appropriate or not.

Therefore I will provide you with a big table of every in-game tendency, and for each we want :
-minimum value
-p25
-p50
-p75
-max value
-description
-concrete example

Please share if you have any suggestions or remarks, and if you want to contribute to this project :

https://docs.google.com/spreadsheets...it?usp=sharing

Everyone is able to modify the figures if you have better statistics or others remarks
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Old 09-17-2021, 06:49 AM   #1224
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Re: Tendency edits that are game changers for realism?

Quote:
Originally Posted by Tynole14
Yeah me too. With me, I was seeing a lot of guys not wanting to fully finish at the rim. Doing that ugly 4 feet pull up midrange shot. But I know how to get that out.

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I still see this happening occasionally. What's the secret sauce to fixing this? Lowering shot close?
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