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The TrueSim Roster Project: MLB 24

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Old 05-05-2024, 11:52 PM   #529
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Re: The TrueSim Roster Project: MLB 24

One thank you for this and two do you have any players I should search for that not in the game hope I’m not being a lpeast




Quote:
Originally Posted by TripleCrown
I had a look and BR82186 did a good job with trx and replacing most of the Devs in the roster ( 19 out of 30).

Those in blue still in the game but here’s the list if you want to import over. It won’t take that long if you found 11 players from the vault you want and then you’ll have a very solid roster for next year or so.

Have fun !
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Old 05-06-2024, 09:47 AM   #530
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Re: The TrueSim Roster Project: MLB 24

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Originally Posted by COMMISSIONERHBK9
One thank you for this and two do you have any players I should search for that not in the game hope I’m not being a lpeast
You're gonna have to look in the FA pool and run quick searchs for those players on Fangraphs.com

I did run a search through it when working on it and took out most of the remaining game developers.
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Old 05-06-2024, 08:17 PM   #531
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by COMMISSIONERHBK9
One thank you for this and two do you have any players I should search for that not in the game hope I’m not being a lpeast
I can DM you my list of imported players but have to tell you most are Jays players. I also have a few Cleveland ones.

I did a full inventory of all 539 players in FA list through mostly MILB.com and noted at what level they are and what team they belong to ( if not real FA). Cause of the 93 players limit per team, many didn’t make the cut so when teams are short of the 93 maximum, I like to move up (recall) someone on the organization from the FA list. To achieve this I set the CPU profile to manual for Free Agents.

I added many Jays ‘cause I’m playing my Franchise with them but added some CLE guys since I found none in the list who are still in the organization (found 3 who were before but now released).

You’re problem, so was mine, is to find out who we can search for in the vault to import over those devs. Well, no easy way other a search & find ;-) If you have a team in particular you can start with their AAA & AA and even A+ rosters and use the player search function in Roster Control.

If you’re using the original Cycloniac roster, you’ll have all those DEVs (30) on the list I posted earlier. If using BR82186 one, it falls to 19. But don’t forget, the roster restriction of Position vs Pitchers. Since most of those Devs are position players, you may not import as many pitchers you would like.
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Old 05-06-2024, 08:21 PM   #532
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Re: The TrueSim Roster Project: MLB 24

I’m using br82186 updated version and I did trades till yesterday I thought all the dev were gone but I def would appreciate if yiu can dm me with the players i don’t mind if it’d blue jays just want no fake players



Quote:
Originally Posted by TripleCrown
I can DM you my list of imported players but have to tell you most are Jays players. I also have a few Cleveland ones.

I did a full inventory of all 539 players in FA list through mostly MILB.com and noted at what level they are and what team they belong to ( if not real FA). Cause of the 93 players limit per team, many didn’t make the cut so when teams are short of the 93 maximum, I like to move up (recall) someone on the organization from the FA list. To achieve this I set the CPU profile to manual for Free Agents.

I added many Jays ‘cause I’m playing my Franchise with them but added some CLE guys since I found none in the list who are still in the organization (found 3 who were before but now released).

You’re problem, so was mine, is to find out who we can search for in the vault to import over those devs. Well, no easy way other a search & find ;-) If you have a team in particular you can start with their AAA & AA and even A+ rosters and use the player search function in Roster Control.

If you’re using the original Cycloniac roster, you’ll have all those DEVs (30) on the list I posted earlier. If using BR82186 one, it falls to 19. But don’t forget, the roster restriction of Position vs Pitchers. Since most of those Devs are position players, you may not import as many pitchers you would like.
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Old 05-08-2024, 11:46 AM   #533
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Re: The TrueSim Roster Project: MLB 24

Hey, Do you have update to the spreadsheet for Kyle Leahy and Chris Roycroft of the Cardinals?
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Old 05-08-2024, 01:55 PM   #534
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by COMMISSIONERHBK9
I’m using br82186 updated version and I did trades till yesterday I thought all the dev were gone but I def would appreciate if yiu can dm me with the players i don’t mind if it’d blue jays just want no fake players
Deion, my dude. Don't worry about these etc. They won't ever see the Big Leagues and you only play one season anyway. Just get your franchise started and enjoy.

Now, if someone took Cy's opening day roster base and got rid of all those 30 dev's, maybe share that in here username wise. But no other changes than that.
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Old 05-08-2024, 03:04 PM   #535
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Re: The TrueSim Roster Project: MLB 24

Anyone use this roster set for franchise? Seems like there will be 40 players 95 overall + after about a season or 2. For example, the braves starting line up is all in the 90s.

Appreciate all the hard work, but just curious what the idea was behind the inflated Overalls.

Franchise to Fidelity it is. Cheers.
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Old 05-09-2024, 08:31 AM   #536
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by slugga77
Anyone use this roster set for franchise? Seems like there will be 40 players 95 overall + after about a season or 2. For example, the braves starting line up is all in the 90s.

Appreciate all the hard work, but just curious what the idea was behind the inflated Overalls.

Franchise to Fidelity it is. Cheers.
There is a huge first post explaining everything, they are made for long franchise plays etc.

But I think you know that, most likely just looking to stir the pot, keep that crap out of this post and the forums in general. Not needed.
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