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Fictional or Real Life Franchises?

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Old 03-29-2024, 12:36 AM   #41
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Re: Fictional or Real Life Franchises?

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Originally Posted by Tweeg
Appreciate it man. I have followed some of your suggested edits across other games in the past, so I know you’re after the same things I am. Do you have a post somewhere of what edits you’ve been making to the classes?
I just got to my first draft class tonight. Did the draft but haven't signed anyone yet. It will probably be close to last year's edits I did. But I will share them this weekend once I analyze the first class.
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Old 03-29-2024, 02:39 AM   #42
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Re: Fictional or Real Life Franchises?

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Originally Posted by Funkycorm
I just got to my first draft class tonight. Did the draft but haven't signed anyone yet. It will probably be close to last year's edits I did. But I will share them this weekend once I analyze the first class.
Thanks. Looking forward to it.
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Old 03-30-2024, 12:10 AM   #43
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Re: Fictional or Real Life Franchises?

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Originally Posted by Funkycorm
It holds up well.

But you do need to edit potentials of draft picks to keep the inflation in line as well as tapered down potentials on your starting roster. If you do this, the league will be amazing. I have done a combo of sims of 10, 20, and 25 years into the future and edits help a lot. But the trade off is they take more time. Up to you, but I think they are a must have.

The finances don't change or evolve like NBA 2k. They hold the same financial values in the future in the game.

Can you explain how this is done? I just summed 30 years but overalls are ridiculous. Backup playing have 85 ovr and teams are just loaded with pitching. How is this done?
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Old 03-30-2024, 05:53 PM   #44
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Re: Fictional or Real Life Franchises?

Quote:
Originally Posted by Funkycorm
It holds up well.

But you do need to edit potentials of draft picks to keep the inflation in line as well as tapered down potentials on your starting roster. If you do this, the league will be amazing. I have done a combo of sims of 10, 20, and 25 years into the future and edits help a lot. But the trade off is they take more time. Up to you, but I think they are a must have.

The finances don't change or evolve like NBA 2k. They hold the same financial values in the future in the game.
I’m not as sold on the need for potential updates …

But I also don’t really mind if there aren’t plenty of guys in low 60s in the league.

I’m in 2039 in my league and there’s enough differential between top and bottom rated players for my tastes.
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Old 03-31-2024, 09:48 AM   #45
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Re: Fictional or Real Life Franchises?

Anyone with experience with fictional rosters have any tips to tackle this easier. I went down the rabbit hole of doing this and I've done 8 teams completely. Not perfect but I was more focused on just getting any real player out. Few problems I am having

1. Can only export 40 players at a time so it's taking a lot of time.

2. It gets to the point where I'm not sure if the lower rated guys are the ones I've exported and imported into the roster or actual minor league guys

3. There is probably a ton of Free Agents that I will need to tackle at some point to get them out of there.
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Old 03-31-2024, 01:23 PM   #46
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Re: Fictional or Real Life Franchises?

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Originally Posted by cabralk
Anyone with experience with fictional rosters have any tips to tackle this easier. I went down the rabbit hole of doing this and I've done 8 teams completely. Not perfect but I was more focused on just getting any real player out. Few problems I am having

1. Can only export 40 players at a time so it's taking a lot of time.

2. It gets to the point where I'm not sure if the lower rated guys are the ones I've exported and imported into the roster or actual minor league guys

3. There is probably a ton of Free Agents that I will need to tackle at some point to get them out of there.
No experience doing this but I would probably export fewer than 40 at a time. Maybe break it down into Starting Pitchers, then go back in and export RP's, then a third time to get infielders, then lastly catchers and outfielders.

Edit: it would probably be easier if you imported a blank zero player over the minor leaguers with no service time first before trying to get minor leaguers out of a franchise.
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Old 03-31-2024, 03:00 PM   #47
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Re: Fictional or Real Life Franchises?

It’s easier for me at least to export starting pitchers than relief pitchers for each team and then go back and do position players. I’ve already done an entire league but I’m not happy with the ovr of players. All pitchers and players and even bench players are way too high. Not sure how to fix this though. I don’t want to edit ever player that would take forever
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Old 04-03-2024, 04:08 AM   #48
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Re: Fictional or Real Life Franchises?

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Originally Posted by mrCPUgeek
Something I did last year is do a franchise where you control CPU rosters. I then simmed 100 years. I then exported players and put them in my roster file. Their history has years 2123, etc. but as long as you can look past it being in the 2100s, that was a good way to have fictional players with history and not all rookies.


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Have you finished or started your roster yet? I would love to use yours when you do. Do you plan on uploading it?

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