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"In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

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Old 08-18-2011, 01:01 AM   #9
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Re: "In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

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Originally Posted by cedwebb
Interesting theory man, would love to see or hear more about what this does to the gameplay. Will be looking for this when the game comes out.
Very simple edit. it's done to the defensive side only and then the special teams players as well so that kick off don't have guys passing by piles etc...

Takes about 10 minutes per team plays like a dream afterwards. On offense when you have the ball you can really make great passing or running plays. Running plays where it feels like it's one defender then two and so on instead of piles right away and outlandish gang tackling.
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Old 08-18-2011, 01:03 AM   #10
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Re: "In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

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Originally Posted by Bull_Dozer
Very interesting. Though I find it incredibly annoying that players have to figure out the details of Madden's rating system like this, rather than the instruction manual (LOL?) describing what every rating actually does.

Good stuff

Let us know if you find out any other cool rating infos.
That's how I have fun though lol. I edit more than play the game. call me crazy but i want to see if these things are possible with mere attribute tweaking and once it is it makes my day and i just wanna share it with you guys. If i find something worthwhile I want you guys to know and benefit from it.
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Old 08-18-2011, 01:11 AM   #11
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Re: "In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

Obviously you never played with Playmakers Alumni rosters for the past 3 years then. Him and I have stated for years now on OS that pursuit really changes the logic of animations.

And also FYI........Pursuit works on the offensive side of the ball as well.
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Old 08-18-2011, 01:34 AM   #12
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Re: "In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

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Originally Posted by Gotmadskillzson
Obviously you never played with Playmakers Alumni rosters for the past 3 years then. Him and I have stated for years now on OS that pursuit really changes the logic of animations.

And also FYI........Pursuit works on the offensive side of the ball as well.
But most pursuit ratings for offensive players are already lower than most defensive players. And like i said i see the most problems on when defenders defend not offensive sides block etc.

And I haven't played with playmakers alumni rosters but I admire his work. I was hoping to get to play his editing of NCAA 12 as i feel 11 is a waste to play now with how much better overall NCAA 12 is. Heres to hoping he edits 12. For me though NCAA is a very time consuming edit that not one man should do alone though i praise TheLuv's work on ps3.

But I feel that pursuit is literally the one attribute than needs to be killed. Lowered down completely not by individual, but as a whole. It's what breaks the entire pass rush and run defense of the game as it adds ANOTHER speed variant to the game completely.

If this is what you and Play have been stating then maybe i'm late the party and late for the wedding i don't know, but one things for sure the pursuit attribute when tweaked down to 50 makes all the other attributes fall into place nicely and then very minimal attribute work has to be done all round.
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Old 08-18-2011, 01:43 AM   #13
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Re: "In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

soooooo can we get a video?
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Old 08-18-2011, 01:46 AM   #14
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Re: "In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

nice find guys!
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Old 08-18-2011, 07:00 AM   #15
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Re: "In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

i had done a pursuit edit on madden 11, but i just did the DL because i think it helps the OL maintain their blocks, i never thought about doing the entire team...

in madden 12 they have that high motor trait that IMO will use the pirsuit rating to express itself so this edit might be a click away in madden 12.

but i am looking forawrd to what you find tomba..
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Old 08-18-2011, 09:51 AM   #16
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Re: "In the Pursuit Of Happiness" - Madden Attributes ratings that matter most

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Originally Posted by carnalnirvana
i had done a pursuit edit on madden 11, but i just did the DL because i think it helps the OL maintain their blocks, i never thought about doing the entire team...

in madden 12 they have that high motor trait that IMO will use the pirsuit rating to express itself so this edit might be a click away in madden 12.

but i am looking forawrd to what you find tomba..
Just did two teams in Madden 11. Panthers and Giants.

I use Fast with threshold all the way down. Then I've done these two things for each player. Put the Pursuit rating at 50 and then adjusted the players speed and acceleration so that they are not apart anymore than 7 points/clicks from each other.

What that means is if speed is
85
Then acceleration should be no more than
92 or 88

Madden 12 suffers a lot from what I've mentioned in the demo and from what I've seen from video cam footage. In trying it with madden 11 it's made Madden 11 a completely diff game for me. Should have done this last year when it had just came out would of maybe had alot of people enjoy the edit.

If anything I might do 32 teams as a test run, but some have requested a video of this in action so I'm going to try and do that first for everybody.


OS!
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