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Old 02-29-2024, 09:42 AM   #9
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Re: LAMBZY's Realistic All Madden Sliders | Madden 24

I have now updated the original post with the full settings as well as the full sliders.
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Old 03-03-2024, 03:51 PM   #10
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Re: LAMBZY's Realistic All Madden Sliders | Madden 24

So here's the game I mentioned with the sliders! I think it came out really good and I didn't feel the usual All-Madden cheese which for me is GREAT looking at it again I'd maybe bump up CPU QB accuracy a little bit but I'm going to keep playing before making any changes on my own. Great set you got here though my friend for real!

https://youtu.be/eiHuIAkPD6o?si=971HuGvcFS5sD2AP

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Old 03-04-2024, 02:26 AM   #11
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Re: LAMBZY's Realistic All Madden Sliders | Madden 24

There are two settings that can be used for Quarter Length and Accelerated Clock.

15 mins // 10 secs - generates an average number of plays similar to the NFL in real life. Can be used for individual one-off games.

12 mins // 15 secs - generates an average number of plays similar to other teams in Madden. Should be used in Franchise Mode to keep stats in line with the rest of the league.
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Old 03-16-2024, 12:34 PM   #12
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Re: LAMBZY's Realistic All Madden Sliders | Madden 24

Quote:
Originally Posted by Reed1417
So here's the game I mentioned with the sliders! I think it came out really good and I didn't feel the usual All-Madden cheese which for me is GREAT looking at it again I'd maybe bump up CPU QB accuracy a little bit but I'm going to keep playing before making any changes on my own. Great set you got here though my friend for real!

https://youtu.be/eiHuIAkPD6o?si=971HuGvcFS5sD2AP

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Great video! That was fun to watch and I liked the stats edit and the halftime report.

I think the run games still need a bit of balancing. It’s a little too easy for the user to run and you shut down the cpu run game. They had like 1.5-2 ypc until they broke a big one late and that was only because you committed the run middle.

I also shut down the cup run game in my most recent episode but I’ll get a bigger sample size before any changes are made.

I appreciate you checking out the sliders and linking them in your description though man. Keep up the Seahawks Franchise videos!
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Old 03-21-2024, 06:57 AM   #13
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Re: LAMBZY's Realistic All Madden Sliders | Madden 24

Quote:
Originally Posted by Mackrel829
Great video! That was fun to watch and I liked the stats edit and the halftime report.



I think the run games still need a bit of balancing. It’s a little too easy for the user to run and you shut down the cpu run game. They had like 1.5-2 ypc until they broke a big one late and that was only because you committed the run middle.



I also shut down the cup run game in my most recent episode but I’ll get a bigger sample size before any changes are made.



I appreciate you checking out the sliders and linking them in your description though man. Keep up the Seahawks Franchise videos!
Yeah the CPU run game could definitely be something to look at but I do agree with you that we need more data before any changes are made. Really glad you enjoyed the video and I'm so excited to record the next one!

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Old 04-18-2024, 12:59 PM   #14
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Re: LAMBZY's Realistic All Madden Sliders | Madden 24

Hey man hope you don't mind but here's the second game I did with your sliders! A much different result this time but overall I continued to enjoy the gameplay especially the QB play. Because Geno isn't a great QB it also helped that Bryce Young was struggling too
https://youtu.be/M2unPbfYjq4?si=EmFCIxD4oFf0Kxf4

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Old 04-28-2024, 11:57 PM   #15
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Re: LAMBZY's Realistic All Madden Sliders | Madden 24

I play this game "offense only" in play now and these were fantastic for a casual player! Had a ton of fun with a great mix of success and failures, the kicking accuracy was also great as I let the CPU kick them and saw 2 missed FG's.

Great job!
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Old 05-04-2024, 07:13 PM   #16
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Re: LAMBZY's Realistic All Madden Sliders | Madden 24

I played a couple test games with my own heavily edited up to date roster, all Dolphins v. Bills to eliminate any variables of different player skills.

Overall I liked the way the gameplay both felt and looked, and stats were pretty close to reasonable irl variants. The only thing I really am not fond of is parity at 0. I usually use sets that stick parity between 75 and 95, it just feels better to me, less quick and on rails so to speak. Parity being that high doesn't make players slower or lower the speed gap at all, 99 speed will still outrun 92 speed, but the visual difference shows less separation, which personally I like because 99% of the time guys getting burnt aren't letting up 5+ yards of separation.

That isn't to say the sliders are bad, I quite like them, but the parity at 0 definitely does bother me, but I also understand why many prefer it being low. Do you (or anyone else) think they'd play the same/fine at higher parity? Or maybe have any potential tweaks to make them work with higher parity.

If not, it's cool, it's a lot to ask and I understand not wanting to go through it, I can go back to the set I was using prior and tweak those, but the gameplay felt very good on these so I wanted to see if it was possible to make any tweaks here before just abandoning them because of the parity.

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