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ML's Madden 24 All-Pro Sliders

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Old 03-09-2024, 08:00 AM   #449
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Re: ML's Madden 24 All-Pro Sliders

Curious how these are still holding up? Didn't mean to nuke the thread by switching to PC!
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Old 03-09-2024, 08:05 AM   #450
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Re: ML's Madden 24 All-Pro Sliders

Hi ml good morning

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Old 03-11-2024, 03:45 PM   #451
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Re: ML's Madden 24 All-Pro Sliders

ML - I've been curious about one point.

You've admitted that even with HUM run blocking at 0, it's still so easy to run the ball against the CPU that house rules are needed.

However, are there not other avenues at nerfing the user run game that could be tried? Did you ever consider upping CPU Tackling, for example? Seems you settled on 55 for that slider, but it directly affects CPU run defense. Why not bump it?

Just curious if you ever tried that idea and maybe abandoned it for some reason?
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Old 03-14-2024, 05:48 PM   #452
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Re: ML's Madden 24 All-Pro Sliders

Quote:
Originally Posted by matt2053
ML - I've been curious about one point.

You've admitted that even with HUM run blocking at 0, it's still so easy to run the ball against the CPU that house rules are needed.

However, are there not other avenues at nerfing the user run game that could be tried? Did you ever consider upping CPU Tackling, for example? Seems you settled on 55 for that slider, but it directly affects CPU run defense. Why not bump it?

Just curious if you ever tried that idea and maybe abandoned it for some reason?

Good question. Past a certain point the tackles become more WWF-esque. You'll never see broken tackles nor your player falling forward. IIRC 55 was the threshold before you started seeing that very annoying powerslam animation each other play so that's where I capped it.

I don't think the tackle slider nerfed the rushing game enough for it to even matter - it's a lineplay issue, not a broken tackle issue.
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