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REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

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Old 11-26-2021, 06:15 PM   #17
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Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

Quote:
Originally Posted by Serchenko9
Current state of the gameplay with the last adjustments (No CBs jockey, no frantic gameplay, noticeable weight of the players and stamina depletion):

Bundesliga 1: https://www.youtube.com/watch?v=7UPu...nnel=Serchenko

Bundesliga 2 (last game before promoting): https://www.youtube.com/watch?v=6OZN...nnel=Serchenko

Premier League (Charity Shield game) https://www.youtube.com/watch?v=pfkd...nnel=Serchenko

The gameplay is pretty awesome right now, I'm so happy with it.

Nice gameplay… also with camera configuration do you use guys for FUMA ? Easportscam in my opinion is very visual good but not so good for manual…
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Old 12-07-2021, 12:43 PM   #18
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Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

Quote:
Originally Posted by PoTTe
Thanks for sharing this simulation possibilities… so tired with many sliders and always same sensation to have a powerful gameplay but not well done for pes players…

Can you share the complete FUMA configuration settings? Not sure of jockey assisted, goalkeeper manual or semi.. etc

Thanks again
Sorry mate, it's been days without coming here.
The FUMA settings I use are the basics, all passes and shoots manual but goalkeeper assited on my case. I use manual defending too. Configure it to your liking because that is not too important.
About the camera, yeah, gamecam is really nice visually but I can't play FUMA if the camera tilts. I need the same angles always because some passes I do are blind passes, just looking for a run I see on the radar and things like that. I use crane camera (literal traduction for spanish "cámara grúa" IDK how it's called in the english game).

Cheers!

BTW
Finished my first season with R. Madrid winning the treble. I got Mbappe in the winter transfers period. Here are a couple of goals from the final game against Chelsea, I won 4-3 in a crazy game.
https://www.youtube.com/watch?v=RQYc...nnel=Serchenko
https://www.youtube.com/watch?v=2-QT...nnel=Serchenko

Supercup next season against Barcelona.
https://www.youtube.com/watch?v=QJfB...nnel=Serchenko
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Old 12-29-2021, 12:38 PM   #19
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Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

hola soy seguidor de bubi ,soy de Barcelona, he visto que bubi ha actualizado sus sliders a la versión 2.0 o 2.1 pero no los ha publicado creo todavía.

estoy muy interesado ,ya que uso su primera versión 1.0
me podrías informar Serchenko9
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Old 01-01-2022, 05:21 AM   #20
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Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

Quote:
Originally Posted by jaeg7875
hola soy seguidor de bubi ,soy de Barcelona, he visto que bubi ha actualizado sus sliders a la versión 2.0 o 2.1 pero no los ha publicado creo todavía.

estoy muy interesado ,ya que uso su primera versión 1.0
me podrías informar Serchenko9
Estoy igual que tú...
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Old 01-04-2022, 01:56 PM   #21
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Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

Hi guys. Liking how the game plays with these sliders, seem to be getting through a bit too easy though so im hoping you see a way to fix that. I play on ultimate difficulty and im just wondering is it better not to? Anyway i think these sliders have huge potential Nice work 👌
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Old 02-10-2022, 12:37 PM   #22
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Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

Hi people, I have some update about Bubi's sliders set.
Bubi posted a video a few weeks ago with version 2.0 of his sliders, correcting some things like the slow reaction of central defenders, jockeying, and some other details. Link to the video: https://www.youtube.com/watch?v=6KN6...el=BUBI_ISSPRO

It's on spanish like the last one, but I will summarize that he prepared a base of sliders with certain values, and then, based on the preference that each user may have, at the end of the video there are several different configurations starting from the previous base, in which only the sprint speed, acceleration and the run frequency values vary.

Anyway, I tried all the different configurations and none of them convinced me, especially due to the very low value of pass speed or the GK ability.

So I tweaked the whole set and I think it's pretty good enough to play any style of play successfully making the matches demanding, competitive and at the same time realistic based on the quality of the teams.

These are the final numbers:
10 minutes games. Legendary difficulty. Slow speed. FUMA controls.
USER/CPU
Sprint Speed - 25/25
Acceleration - 46/46
Shot Error - 60/90
Pass Error - 60/70
Shot Speed - 51/51
Pass Speed - 8/8
Injury Frequency - 75/75
Injury Severity - 20/20
GK Ability - 75/75
Marking - 55/55
Run Frequency - 9/9
Height - 50/50
Length - 50/50
Width -50/50
FB positioning - 50/50
FT control - 75/75
User power bar - 45

Some videos:
https://www.youtube.com/watch?v=7mIK...nnel=Serchenko
https://www.youtube.com/watch?v=lAfD...nnel=Serchenko
https://www.youtube.com/watch?v=utcF...nnel=Serchenko
Enjoy!
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Old 02-11-2022, 03:58 AM   #23
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Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

Quote:
Originally Posted by Serchenko9
Hi people, I have some update about Bubi's sliders set.
Bubi posted a video a few weeks ago with version 2.0 of his sliders, correcting some things like the slow reaction of central defenders, jockeying, and some other details. Link to the video: https://www.youtube.com/watch?v=6KN6...el=BUBI_ISSPRO

It's on spanish like the last one, but I will summarize that he prepared a base of sliders with certain values, and then, based on the preference that each user may have, at the end of the video there are several different configurations starting from the previous base, in which only the sprint speed, acceleration and the run frequency values vary.

Anyway, I tried all the different configurations and none of them convinced me, especially due to the very low value of pass speed or the GK ability.

So I tweaked the whole set and I think it's pretty good enough to play any style of play successfully making the matches demanding, competitive and at the same time realistic based on the quality of the teams.

These are the final numbers:
10 minutes games. Legendary difficulty. Slow speed. FUMA controls.
USER/CPU
Sprint Speed - 25/25
Acceleration - 46/46
Shot Error - 60/90
Pass Error - 60/70
Shot Speed - 51/51
Pass Speed - 8/8
Injury Frequency - 75/75
Injury Severity - 20/20
GK Ability - 75/75
Marking - 55/55
Run Frequency - 9/9
Height - 50/50
Length - 50/50
Width -50/50
FB positioning - 50/50
FT control - 75/75
User power bar - 45

Some videos:
https://www.youtube.com/watch?v=7mIK...nnel=Serchenko
https://www.youtube.com/watch?v=lAfD...nnel=Serchenko
https://www.youtube.com/watch?v=utcF...nnel=Serchenko
Enjoy!
Hello mate! I am playing also with Bubi's set since he updated with the version 2. I wanted to thank you for sharing his set in the community because I would never had a chance to find his channel. I am playing the V2 with some tweaks also. I have to say it's the best set I have played especially when we talk about the overall pace of the game. The only small issue I have is that the CPU sometimes start ping-pong it around the box but that is the result of legendary difficulty. I would be really happy if we had the option for the CPU to play offensively like in professional difficulty,they are playing so realistic but they are to weak defensively. But that is FIFA. Otherwise I am really enjoying the game especially the feeling of the teams having their identity! Although I prefer also slow speed, I would suggest you to play on normal speed with the values that you have to avoid the CB jockey issue, I am using sprint 28/31 and acc 47/48 and I haven't seen it yet.
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Old 02-16-2022, 06:53 AM   #24
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Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

I have made a couple tweaks to make the gameplay a bit more agile and the CPU a bit more clinical.

These are the numbers:
10 minutes games. Legendary difficulty. Slow speed. FUMA controls.
USER/CPU
Sprint Speed - 35/35
Acceleration - 47/47
Shot Error - 60/80
Pass Error - 60/60
Shot Speed - 51/51
Pass Speed - 5/5
Injury Frequency - 75/75
Injury Severity - 20/20
GK Ability - 75/75
Marking - 55/55
Run Frequency - 9/9
Height - 50/50
Length - 50/50
Width -50/50
FB positioning - 50/50
FT control - 75/75
User power bar - 45

And the result:

https://www.youtube.com/watch?v=NFM_...nnel=Serchenko
https://www.youtube.com/watch?v=sEtD...nnel=Serchenko
https://www.youtube.com/watch?v=1AOk...nnel=Serchenko
https://www.youtube.com/watch?v=3aW6...nnel=Serchenko
https://www.youtube.com/watch?v=wFi0...nnel=Serchenko

Last edited by Serchenko9; 02-18-2022 at 08:03 AM.
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