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FIFA 17 OS Community Sliders

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Old 09-21-2016, 02:58 PM   #1
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FIFA 17 OS Community Sliders

Welcome to the FIFA 17 Operation Sports Community Sliders thread!

We had quite the time last year in trying to get 16 to play right. The goal here is to figure out the issues early on, address them, and move on to some actual playing of FIFA 17.

The format below is how we're going to approach things this year. It's the only way to get many voices heard, and the community staying on task. With so many opinions and priorities, it's going to be the only way to stay on the same page. Slider sets will be updated on the OP as we come up with an agreement to proceed.

This OP will be updated regularly, so please check back for updates!

PLEASE DO NOT POST YOUR OWN SLIDER SETS. WE ARE A COMMUNITY AND EACH INDIVIDUAL IS CONTRIBUTING TO THE SET, AND THE TESTING OF SAID SLIDER SET. PLEASE CONTRIBUTE RELATIVE TO THE SET - IT WOULD BE MUCH APPRECIATED. THANKS.

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Highly Encouraged: For the best experience possible, please use Krebstar's Custom Team Tactics here: http://www.operationsports.com/forum...fifa-17-a.html
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Please try, and contribute to, Gonira's "Universal Homefield Advantage" set up: http://www.operationsports.com/forum...ting-fifa.html
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Matt's "Hold-over" Set: preparing for FIFA 18. Taking inspiration from FIFA 16:

Sprint 52/52 - jogging animation reduced
Acc 48/48 - agility, gradual acceleration
Shot Err 50/50
Pass Err 52/52
Shot Spd 50/50
Pass Spd 45/32
Inj 50/5
GK 98/98 - usually it's just 50, but I'm testing the GK aggression to see if they get out of their 6-yard box more often. Something that has been plaguing FIFA for years.
Mark 68/68 - builds that resistance, and means more variety.
RF 1/1 - my favorite because the runs off the ball are much more varied, and reduced in length.
Ht 60/60 - marking makes up for the lower height
L 50/40 - discrepancy to compress and decompress the pitch
Width 52/52 - want a tighter midfield. too wide, and there isn't any.
FB 100 - gets more variety and CPU tries to catch you off guard.
FT 65 - personal preference.

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1.07 SET - COMPLETE - 2/28/17

*"OP Set" indicates the current 1.06 set*

Sprint 50/50 - Helps the CPU being dispossessed because the increase in speed means an increase in reaching another player, and thus a better chance of losing the ball.

Acc 49/49 - OP set

Shot Error 50/50 - more chances, needs more goals, simple.

Pass Error 52/52 - Love that this works because the CPU will use all sorts of variety, and without the notion to drill pass every single time, due to the pass speed at 30, they have to find other ways to create chances - and they will - and they will keep you on your toes.

Shot Speed 51/51 - Bumped this up because GK is now back at 50, get those slight deflections back and a chance to score a screamer once in a while.

Pass Speed 45/32 - Bumped CPU pass speed to 32 from 30, and it's still maintained the proper speed in passes, with the occasional drilled pass once in a while. The FT control allows these type of passes not to be perfectly controlled, then add on the proper positioning via the line settings and marking. Kudos to everyone who tested the values of 32 and 33 respectively. The thought process with 32 is that the better teams/players will have a bit more tendency to drilled pass, but definitely not at the same tendency, or speed, as anything higher than 35.

Injury Freq 50/50 - OP Set

Injury Sev 5/5 - OP Set

GK Ability 50/50 - No need to go super low on GK anymore since they dive underneath the flight of the ball on shots on all values. 50 has been best, but that doesn't mean they won't do it on occasion.

Marking 49/54 - With increase in length, we can afford to lessen the marking value. Big kudos to @andanesean for suggesting lowering the user's marking under 50. The HLW makes up for the lack of marking values, but also allows the CPU to play with a lot more variety in their attack.

Run Freq 5/5 - OP Set

Height 65/65 - Evened out height as 65/68 didn't really show too much, other than more off the mark defending on more on more than one occasion.

Length 48/50 - Discrepancy now makes the CPU much more of a threat going forward, but still maintains overall shape.

Width 54/53 - Discrepancy to compensate for the length increase. Want to make sure not so wide that defending players do not remain goal side, but not too wide where players aren't running into the box.

FB 68/68 - Previously 80, with the length at 45 it worked, but now that we've increased to 48/50 length, this value can take a bit of lowering. I'd say lowest value is 60, maybe something in between at 65 or 70? Think 68 is perfect. Good variety and nice to get proper counter attacks working.

FT 65/65 - Lots of love for 65, don't see any real reason to lower it.


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PREVIOUS SET
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CLICK SPOILER FOR CURRENT ACTIVE TESTING TWEAKS
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Click Spoiler for TESTING PHASES & PREVIOUS SETS that have occurred in the thread
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Sliders Status: Set 1.07 COMPLETE - as of 2/28/17
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Last edited by Matt10; 07-17-2017 at 11:13 AM.
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Old 09-21-2016, 04:16 PM   #2
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Re: FIFA 17 OS Community Sliders

I think the goal for this thread is simple: 8 patches + 12,000 replies + 2,000,000 views.
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Old 09-21-2016, 04:32 PM   #3
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by Gnemi
I think the goal for this thread is simple: 8 patches + 12,000 replies + 2,000,000 views.
Please no.
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Old 09-21-2016, 04:52 PM   #4
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by Matt10
I personally hope the game is fantastic out of the box so we don't have to spend half a year fixing it.
Half a year? Check your math, lol. That would imply we (you) were finished in March.
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Old 09-21-2016, 06:29 PM   #5
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by JHedges2
Half a year? Check your math, lol. That would imply we (you) were finished in March.
Lol, shush!
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Old 09-21-2016, 07:57 PM   #6
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Re: FIFA 17 OS Community Sliders

Well Matt if you can get it playing any where near as good as you have 16 playing right now it will be awesome.
Fingers crossed we dont get another 6 patches.
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Old 09-22-2016, 12:34 AM   #7
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Re: FIFA 17 OS Community Sliders

I took a quick look at the settings and didn't see any sliders in the demo. Are there gonna be sliders in 17? Did I miss something? It's completely possible that I've overlooked because I only booted up the demo once so far.
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Old 09-22-2016, 01:17 AM   #8
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by hedache
I took a quick look at the settings and didn't see any sliders in the demo. Are there gonna be sliders in 17? Did I miss something? It's completely possible that I've overlooked because I only booted up the demo once so far.
Demo didn't have them, but the full game does. I just played around with them.

***********

So far guys, the game plays differently in CM than Kick-Off, as expected. I changed the following and it was instantly better.

Reason for change:


- CPU drilled passing is still OP from 16
- Twitchy animations in CM, makes pace of play feel fast
- Almost 5-7 players bombarding forward at a time

Accel 48/48
Pass Speed 50/50
Run Freq 30/30

I also did a personal preference of 55 shot error for both. I saw the CPU shoot from distance, and still bag 3 goals against me. Pretty awesome couple of games tonight. Of course, it's brand new, so we'll see how it goes through the progression.
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