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REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

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Old 09-28-2022, 06:27 AM   #1
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REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

Same sliders set I did for FIFA 22 (based on Bubi's ones) work fine for FIFA 23.

10 minutes games. World Class difficulty. NORMAL speed. FUMA controls.

USER/CPU
Sprint Speed - 0/0
Acceleration - 49/49
Shot Error - 55/75
Pass Error - 50/65
Shot Speed - 51/51
Pass Speed - 7/7
Injury Frequency - 60/60
Injury Severity - 10/10
GK Ability - 75/75
Marking - 65/65
Run Frequency - 9/9
Height - 50/50
Length - 50/50
Width -50/50
FB positioning - 50/50
FT control - 60/75
User power bar - 45

Last edited by Serchenko9; 09-28-2022 at 06:29 AM.
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Old 09-30-2022, 05:10 AM   #2
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Re: REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

Thanks for these. I've just tried them and got a 0-0. A minor miracle in fifa.

The gameplay wasn't bad at all. The hardest part is still a total lack of physicality the gameplay. There's zero fouls with these sliders. The cpu doesn't slide. It's hard to play when it's so unrealistic.

Yes these are way better and give a grinding type of of match. That's how I like fifa.

It's most annoying when my players always go into an auto Crouch animation when trying to tackle. For when you cancel the Crouch you give the cpu space and he's away and clear

I have jockey on manual but still my players automatically go into Crouch position when going in. It also looks ludicrous.
Is there any way to stop this on the settings on ps5.
Ref strictness on max has zero effect.
These sliders are very promising and I'll tweak them later when resume my test career. I need to get the sliders and settings right before starting my proper career.
Thanks for the work you've done. They are an excellent starting place and I realise that many fifa errors can't be fixed or modded out anymore.
Oh yes I forgot to mention that I am on legendary.

Last edited by Peterswan62; 09-30-2022 at 05:16 AM.
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Old 10-03-2022, 07:12 AM   #3
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Re: REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

Quote:
Originally Posted by Peterswan62
Thanks for these. I've just tried them and got a 0-0. A minor miracle in fifa.

The gameplay wasn't bad at all. The hardest part is still a total lack of physicality the gameplay. There's zero fouls with these sliders. The cpu doesn't slide. It's hard to play when it's so unrealistic.

Yes these are way better and give a grinding type of of match. That's how I like fifa.

It's most annoying when my players always go into an auto Crouch animation when trying to tackle. For when you cancel the Crouch you give the cpu space and he's away and clear

I have jockey on manual but still my players automatically go into Crouch position when going in. It also looks ludicrous.
Is there any way to stop this on the settings on ps5.
Ref strictness on max has zero effect.
These sliders are very promising and I'll tweak them later when resume my test career. I need to get the sliders and settings right before starting my proper career.
Thanks for the work you've done. They are an excellent starting place and I realise that many fifa errors can't be fixed or modded out anymore.
Oh yes I forgot to mention that I am on legendary.
Hi mate, thanks for commenting!

The thing about the CPU not doing slide tackles can't be fixed with sliders. Last year EA tweaked the CPU aggression and that resulted in center forwards making sliding fouls from behind the opponent and getting sent off in the first 5 minutes of a lot of games. So be careful what you wish for haha

I haven't played the game too much yet anyway, but I did get a couple of fouls outside the box after leaving behind an opponent who ended up grabbing my shirt.

I use assisted jockey, I can control the player better this way than with the manual one.

About pushing too early the tackle button, I guess that's the point of a good defending, pushing the button at the right time..

I didn't really like the way last year legendary difficulty attacks. I stayed on world class so the shoot and pass mistake values are set according to WC difficulty. Tune up if you need it to adjust legendary critical aim..

Last edited by Serchenko9; 10-03-2022 at 07:17 AM.
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Old 10-06-2022, 10:40 AM   #4
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Re: REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

I am on ultimate and I'm started to get bored and tired of the relentless cpu attacking. It's just wave after wave.
When the season started the gameplay was much more balanced and not after about a quarter it's getting silly again. I've found this is what happens with fifa.
Changing the sliders has no effect on this.
I am loathe to drop down a difficulty as that probably means it's going to be too easy.
Have you any suggestions for the height length width settings. I am still on 50 through them all.
I've found that once the scripting sets it that the gameplay and balance is almost impossible to change.
I'm getting increasingly frustrated now and this is how fifa always seems to go with the gameplay and with me.
The style has changed when it shouldn't have. But we all know the problems with fifa over the years. And we all know they usually get worse.
Thanks.
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Old 10-08-2022, 05:06 AM   #5
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Re: REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

Quote:
Originally Posted by Peterswan62
I am on ultimate and I'm started to get bored and tired of the relentless cpu attacking. It's just wave after wave.
When the season started the gameplay was much more balanced and not after about a quarter it's getting silly again. I've found this is what happens with fifa.
Changing the sliders has no effect on this.
I am loathe to drop down a difficulty as that probably means it's going to be too easy.
Have you any suggestions for the height length width settings. I am still on 50 through them all.
I've found that once the scripting sets it that the gameplay and balance is almost impossible to change.
I'm getting increasingly frustrated now and this is how fifa always seems to go with the gameplay and with me.
The style has changed when it shouldn't have. But we all know the problems with fifa over the years. And we all know they usually get worse.
Thanks.
Are you playing with assisted controls or FUMA? I can't help you if you are playing with assisted. For me, playing FUMA with this sliders (WC difficulty) is quite challenging and fun.
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Old 10-13-2022, 08:57 AM   #6
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Re: REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

How are you finding injuries on 60/10?

This is the most frustrating slider imo as injuries have been a lottery in every FIFA regardless of what we set them to. I'm currently up to 65/40 and haven't had an injury in the last 4 games. Also, do training injuries even still occur?
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Old 10-13-2022, 11:25 AM   #7
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Re: REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

these slides are very good, the game is well paced, but I saw that bubi was still working on a new set, no more updates?
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Old 10-17-2022, 06:31 PM   #8
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Re: REALISTIC SLIDERS FOR FIFA 23 NEXTGEN - Specially prepared for FUMA controls.

Quote:
Originally Posted by Serchenko9
Same sliders set I did for FIFA 22 (based on Bubi's ones) work fine for FIFA 23.

10 minutes games. World Class difficulty. NORMAL speed. FUMA controls.

USER/CPU
Sprint Speed - 0/0
Acceleration - 49/49
Shot Error - 55/75
Pass Error - 50/65
Shot Speed - 51/51
Pass Speed - 7/7
Injury Frequency - 60/60
Injury Severity - 10/10
GK Ability - 75/75
Marking - 65/65
Run Frequency - 9/9
Height - 50/50
Length - 50/50
Width -50/50
FB positioning - 50/50
FT control - 60/75
User power bar - 45

Thanks for sharing. I’ve been using them and feel simulation at all.
I would like to know why for example, first touch error is not higher…


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