I agree with both of the above statements. For sure, tril, there is a different rhythm and pace to college basketball that is worth reproducing faithfully in video game form (especially with today's technology). That having been said, college basketball games just have not made the kind of money in the past that seems to justify their existence to publishers, hence the decade-plus absence of college sports games to date.
My point, as I believe was tpattersoniv's, is that if 2K can make a game for as little money as possible so that they can make a ton of money on it, it might be worth the business case to resurrect college hoops video games. Without a clear pathway to significant profitability, no one is going to even consider making a game any more.