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People attacked me when i didnt agree with "moving while punching" in Fight Night 2

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Old 02-14-2005, 08:09 PM   #25
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Re: People attacked me when i didnt agree with "moving while punching" in Fight Night

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Originally Posted by Blahzie
Well, i've played it (the demo), and have been for some time now. Mark my words: 4 weeks after release, there'll be threads about how the haymaker was a good idea but a guy throwing a haymaker shouldn't be invincible. There's no real incentive not to just **** your arm back and dance around the ring like an idiot waiting to throw one. i.e. the haymaker is another EA BS-and-poorly-executed gimmick that's going to kill this game.

The ONLY thing that will stop this from being the case is the AI - by which i am not terribly impressed.
Stamina is the incentive not to just throw haymaker after haymaker. You can tell from the demo that if you do, you'll be gassed by the 4th round. And I don't see what's so gimmicky about adding a mechanism that allows you to control the power of your punches. Calling it a "haymaker" was a poor idea, yes, but all the previews/ reviews I read loved the new feature.

As far as the AI, it's obvious that it's set on easy, just like last year's demo. You're reading way too much into it.
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Old 02-14-2005, 08:53 PM   #26
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Re: People attacked me when i didnt agree with "moving while punching" in Fight Night

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Originally Posted by bigeastbumrush
Pared, you say this every year. I remember during the baseball releases last year you made the same comment.

Show some restraint young fella!!
I can't!!!

With baseball games, if it's even remotely good, it's like crack. I'm the junkie there in line, tapping the forearm so hard to make sure you can see the vein, just to get one more hit. C'mon man, just one more! I need to feel good....

I just re-bought HH2004 for the PC...
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Old 02-14-2005, 10:09 PM   #27
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Re: People attacked me when i didnt agree with "moving while punching" in Fight Night

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Originally Posted by Money99
Did you even play VB or VB2. The fact that you could slide in with the jab. Block and move at the same time, better results when you countered. Could you do any of that with FN2004? No.
The camera angles sucked in the first VB-never played the sequel.
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Old 02-14-2005, 10:12 PM   #28
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Re: People attacked me when i didnt agree with "moving while punching" in Fight Night

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Originally Posted by Blahzie
Well, i've played it (the demo), and have been for some time now. Mark my words: 4 weeks after release, there'll be threads about how the haymaker was a good idea but a guy throwing a haymaker shouldn't be invincible. There's no real incentive not to just **** your arm back and dance around the ring like an idiot waiting to throw one. i.e. the haymaker is another EA BS-and-poorly-executed gimmick that's going to kill this game.

The ONLY thing that will stop this from being the case is the AI - by which i am not terribly impressed.

Honestly, i wonder whether those EA studios feel like they have to go to the execs with some gimmick in order to get them to put money into the development of that studio's game. Almost every EA game has some garbage new gimmick - sometimes they work, but most of the time they don't. I suspect that FN Rd 2 is one of those times where the gimmick only looks good on paper. We'll see when the final version is released.
THe haymaker is that powerful? I mean is it a virtual guaranteed knockout?
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Old 02-14-2005, 10:14 PM   #29
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Re: People attacked me when i didnt agree with "moving while punching" in Fight Night

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Originally Posted by Atman
Stamina is the incentive not to just throw haymaker after haymaker. You can tell from the demo that if you do, you'll be gassed by the 4th round. And I don't see what's so gimmicky about adding a mechanism that allows you to control the power of your punches. Calling it a "haymaker" was a poor idea, yes, but all the previews/ reviews I read loved the new feature.

As far as the AI, it's obvious that it's set on easy, just like last year's demo. You're reading way too much into it.
Not to state the obvious, but the true test of the risk/reward ratio of the haymaker will be in the online games.
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Old 02-14-2005, 10:40 PM   #30
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Re: People attacked me when i didnt agree with "moving while punching" in Fight Night

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Originally Posted by Money99
Did you even play VB or VB2. The fact that you could slide in with the jab. Block and move at the same time, better results when you countered. Could you do any of that with FN2004? No.
There were multiple styles of fighters you faced. Again, in FN2004 there were 2.
In VB2, each punch had different power. In 2004, every shot was the same.

Fight Night 2004 was a step in the right direction but it's still nowhere near the depth VB displayed.

And like Bubbachuck mentioned I had fights in 2004 that had over 25 knockdowns in them. Is that even close to realistic? Absolutely not.
i owned both...

graphically...vb was HORRIBLE..

the animations were unnatural..

the fighting is overrated...alot of it was sloppy...on paper tha shyt sounded classic..but when u played it...it was just sloppy for the most part...did some thing effectively..but it just lacked polish and execution...sometimes u just didnt know if u were landing an effective punch or not....a person that doesnt know how to play could give you a good fight in that game...which says alot about it..

fn2004 was the best boxing game ever as far as base system of the fighting...it wasnt as deep on paper as vb but it was way more polished...FN 2nd round will have that deep stuff out the way and it will be way better than VB in every aspect....
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Old 02-15-2005, 03:57 AM   #31
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Re: People attacked me when i didnt agree with "moving while punching" in Fight Night

I've had this demo for about 5 days now and I think its a huge step up from FN04. The haymaker isn't an invincible punch like some might think it is and its not going to be a cheap thing to use online. About the first 5 fights I played on the demo I was a little disappointed but after more time I really started to see how the changes effect the gameplay for the better.

Loading up haymakers arent extremely easy for one and unless you do it very smoothly it leaves you open for a quick counter. Plus like someone mentioned before if the haymaker is parryed then your left wide open. Any skilled player will be able to effectively defend them and use them to there advantage. I think they're a nice addition and I've seen a lot more one punch knockdowns and knockouts in this demo then the last game. That doesn't mean that they knock you down most the time though. It looks like they increase the chance of a knockdown if you land a really good one at the right time by a good amount. I played my brother and I landed a haymaker uppercut timed perfectly when he was coming down to hit me with a right hook to the body and I knocked him out cold and it looked beautiful. They definetely more frequent but I've only seen the flashdowns every few fights or so. I am also curious to see if the ability to get up from too many knockdowns is different because you can't tell from the demo because its automatic.

The ability to move and punch/block really changes the gameplay and the amount of strategy you can use when fighting. Overall the boxing is more realistic. The jab is better but still not perfect, the ability to move and punch though really makes the jab more effective for defense and offense.

I think the cross is still too weak, but I do agree that it would be unfair if it was too powerful because its so much quicker than hooks and uppercuts and people would just continuosly throw it. What they need to do though is give you the ability to throw haymaker crosses and just make it similar to the hooks and uppercuts as far as execution goes, and tone down the speed and make it a heavier punch so its not like the jab when you throw the haymaker version of it. I suppose they could do this with the jab to and instead of having just the the flick/lunging jab you could throw a power jab with more body weight behind it that increases the power by maybe twice the normal jab but it would be a little slower and heavier.

Anyways other improvements for those who haven't played it yet:
-Commentary is way better
-I think the AI is going to be much smarter this year even though I think its set on easy for the demo
-defense is much improved with movement and quicker reactions
-knockdowns aren't as stupid looking with your body shaking etc..
-Better ability to throw quick combos with the analog stick
-Better Graphics and nicer animations
-Face damage is much nicer
-Looks like stamina will be more of a factor

I'm not saying its perfect but I think judging from the 2 round demo it seems much improved to me. Keep in mind the cutman mode isn't on here and the career mode and create a fighter sound way better than last year.
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Old 02-15-2005, 05:58 AM   #32
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Re: People attacked me when i didnt agree with "moving while punching" in Fight Night

Quote:
Originally Posted by Nkredible
i owned both...

graphically...vb was HORRIBLE..

the animations were unnatural..

the fighting is overrated...alot of it was sloppy...on paper tha shyt sounded classic..but when u played it...it was just sloppy for the most part...did some thing effectively..but it just lacked polish and execution...sometimes u just didnt know if u were landing an effective punch or not....a person that doesnt know how to play could give you a good fight in that game...which says alot about it..

fn2004 was the best boxing game ever as far as base system of the fighting...it wasnt as deep on paper as vb but it was way more polished...FN 2nd round will have that deep stuff out the way and it will be way better than VB in every aspect....
I agree that the graphics, sound etc in VB were very unrealistic. But I thought the gameplay was great. FN2004 wasn't a horrible game by any means but there was just too much that bothered me. The fact that your right cross was too weak or that you couldn't dance and jab.
I hope they fixed this in Rd2. I guess we'll all find out in March.
I can only dream that one day Fight Night gets a career mode similar to VB2. That was awesome!
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