Home
Thursday, October 10, 2013


Top Sports News for Thursday, October 10, 2013

QOTD: What is your prediction for the Pittsburgh Pirates in 2014?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
Wednesday, October 9, 2013



Top Sports News for Wednesday, October 9, 2013

QOTD: What World Series matchup do you most want to see?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
07:48 AM - October 9, 2013. Written by Wiggy

Besides the slight modifications to goalie equipment and an adjustment to the depth of the nets, the biggest change for this year's NHL season has been hybrid icing. The goal of the rule is to prevent heinous injuries to players, like the one that felled Joni Pitkanen of the Carolina Hurricanes. Pitkanen was racing down the ice after a potential icing when he crashed into the boards and broke his heel. This scenario has all sorts of potential risks, as players are skating at full speed, with sticks and limbs flying and the boards as their final destination. Bad stuff can happen in this situation.

The potential push-back against this new hybrid rule -- where it's essentially a race to the face-off dpt and not the goal line -- is that it stifles the excitement of players hustling for an icing. It also limits some of the creative plays that can be done when crossing center, such as the slap shot set play that the Sedin brothers use from time to time. Either way, the rule is in the league now, and it's interesting seeing the players, coaches and officials coming to terms with its impact on the game.

Since the icing rule was voted on so late, it actually wasn't included for NHL 14 (even the realignment barely made it, and it's only half-implemented). Even if the development team had the requisite time to include the rule, I could see a lot of potential issues with its implementation. The current icing rule is already a bit floaty, with some pucks that would be ruled "reachable" by a defender still resulting in an icing call. Just the same, the offsides can get pretty funky from game to game, with certain passes being rewarded when it seems the skater is clearly offside.

To an extent, I like some of the rules to feel a bit organic. I don't want complete randomness, but when the game is trying to simulate a bit of realism and "human error" with the refereeing, that ends up creating a slightly more unpredictable experience. It was kind of cool when the NFL 2K franchise started doing that with play challenges, as they'd spot the ball in slightly different places or call receivers out of bounds from time to time. I think the hybrid icing would fall under this category, as there would be a lot interpretation to which player had the edge at the face-off dots.


If the rule is brought to bear in NHL 15 and beyond, I think the biggest effect on the game will be the inability to catch a defender sleeping on a (un)intentional dump-in from behind center, as he'll just have to get to the imaginary line first and not actually touch the puck. Just as it's been an adjustment for the real players, it will be a big change for the virtual skaters as well.

Of course, icing isn't the only rule that EA has had a tough time implementing the right way. From the boards here at OS to the EA forums and everywhere else, plenty of users in NHL 14 are upset at the lack of instigator calls -- especially in light of the increased fighting emphasis this year. When I talked to the devs at EA in Burnaby before release, they explained that the instigator rule was very much up to interpretation and that "intent" was a hard thing to judge.

I definitely sympathize, as the new fighting system would be useless if you were constantly getting assessed a minor penalty when you wanted to throw down against some guy who had been hitting you all game. Still, the company's moniker -- "If it's in the game, it's in the game" -- leads me to believe that instigator calls should be replicated in some fashion. Maybe it would be after someone declined a fight several times but then the aggressor "forced" the fight or something. It should be a rare call, to be sure, but just like multiple on-ice officials, five-man huddles and playoff beards, it should be in the game.

A rule that EA does have in place for NHL 14, and that has become a bit of a sticking point again with more goalie contact, is goalie interference. A lot of times this call is pretty cut and dry, as you'll steamroll a goalie and be called for a penalty that's clearly deserved. Other times, it seems that the new physics-based hitting can nudge you into the goalie -- or even your momentum can do the same. You can almost see the if-then statement in the code, as the game waits to see whether a goal is scored before assessing the penalty. Again, I like that they've got these kinds of "interpretation" calls in there -- just like video review -- but I'm hopeful that more iteration and better technology can improve these aspects of the gameplay that are less black and white.


I certainly doubt EA will be able to patch in something like hybrid icing, but I'm sure they're paying close attention to its possible impact on the real product. No one will ever be completely satisfied with these types of rules, in real-life or virtual, because that's the very nature of interpretation. Above all, these sorts of rules and plays allow us to get mad at the refs, umpires and officials, and that's a necessary part of any nutritious sports breakfast.

-----

Follow me on Twitter @glennwigmore
Blog: Wiggy
Tuesday, October 8, 2013

Top Sports News for Tuesday, October 8, 2013

QOTD: Are you tuning in to watch the MLB Playoffs this year?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
Monday, October 7, 2013

Top Sports News for Monday, October 7, 2013

QOTD: Do you enjoy high-scoring shootouts or defensive battles in the NFL?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
Saturday, October 5, 2013
08:18 AM - October 5, 2013. Written by Wiggy


There's been lots of news about WWE 2K14 in the last week or so, especially since the game's October 29 release date is fast approaching. We now have a better sense of all of the improvements and additions to the gameplay, and we're getting a sense for what this means for the 30 Years of WrestleMania mode as well as Universe Mode.

Universe Mode Details

After 2K showed off "Universe Mode 4.0" in a livestream event a few days back, we know a lot more about the changes for this year's game. The most apparent change is the improved menu interface, which allows you to see all of your angles, title holders and statistics in a much more fulsome way. You'll be able to rearrange angles and stories much easier this year, with the ability to manage the length of rivalries and kill off angles if you don't like how they're going.

It seems really easy to track which matches are rivalry matches, and you can scale smaller or larger shows to allow for the appropriate amount of matches. The WWE.com menu also keeps track of news items from throughout the week, so you can keep tabs on all of your various rivalries and what's been going on in a comprehensive way.


Some of the other new features include:
  • King of the Ring Tournament now playable in Universe Mode
  • Other PPV themes, such as Hell in a Cell, Endurance and Breaking Point
  • No Man's Land PPV theme, which focus on cage matches
  • All-Divas PPV and the women's title being classified as a major belt
  • Customizable attire at any point in Universe Mode

All of these seem like great changes for anyone who wants more flexibility and input into the rivalries that take place within the Universe Mode, and the extra pay-per-view and attire options will enable players to present things the way they want. I've always only dabbled with Universe Mode in the past, but these changes make it a much more appealing option for me this year.

WWE 2K14 Launch Trailer

2K also released a new trailer for WWE 2K14, and it includes some great new footage of various spots and wrestlers. The Rock, Big Show, HHH, Taker, The Shield, and a whole bunch of legends play prominently in the trailer, and there's some great spots shown, such as catapult finishers, double-stacked finishers and many "Legends" moments from the WrestleMania mode.

They always know how to put together a good trailer.

Full Rosters

In case you didn't see, the full roster list of legends and current stars has been confirmed. Check 'em out below.

Main Roster
  • AJ Lee
  • Aksana
  • Brodus Clay
  • Christian
  • Cody Rhodes
  • Damien Sandow
  • David Otunga
  • Dean Ambrose
  • Drew McIntyre
  • Eddie Guerrero
  • Heath Slater
  • Jack Swagger
  • Jinder Mahal
  • Justin Gabriel
  • Kaitlyn
  • Kane
  • Kofi Kingston
  • Layla
  • Lita
  • Mark Henry
  • Mr. McMahon
  • Natalya
  • R-Truth
  • Roman Reigns
  • Santino Marella
  • Seth Rollins
  • Sheamus
  • Sin Cara
  • Stephanie McMahon
  • Tensai
  • The Great Khali
  • Titus O'Neil
  • Wade Barrett
  • Zack Ryder

Legends
  • Alberto Del Rio
  • Andre the Giant
  • Antonio Cesaro
  • Batista
  • Big John Studd
  • Big Show
  • Big Show (retro)
  • Bret Hart
  • Brock Lesnar
  • Brock Lesnar (retro)
  • Chris Jericho
  • Chris Jericho (retro)
  • CM Punk
  • Daniel Bryan
  • Darren Young
  • Diesel
  • Dolph Ziggler
  • Edge
  • Goldberg
  • Hulk Hogan
  • Hollywood Hulk Hogan
  • JBL
  • John Cena
  • John Cena (retro)
  • Kane (retro)
  • King Kong Bundy
  • Mick Foley
  • Randy Orton
  • Randy Savage
  • Razor Ramon
  • Rey Mysterio
  • Ric Flair
  • Ric Flair (retro)
  • Ricky Steamboat
  • Ryback
  • Sgt. Slaughter
  • Shawn Michaels
  • Shawn Michaels (retro)
  • Stone Cold Steve Austin
  • Ted DiBiase
  • The Miz
  • The Rock
  • The Rock (retro)
  • Triple H
  • Triple H (retro)
  • Ultimate Warrior
  • Undertaker
  • Undertaker (retro)
  • Yokozuna






Cory Ledesma Tweets

Speaking of rosters, WWE 2K14 creative director Cory Ledesma has been tweeting in response to some complaints about omissions on the game's roster. Ledesma had the following couple of tweets about people grievances:

Quote:
If you don't see your favorite Superstar, Diva or Legend announced tonight. There's always hope for DLC!!!
Quote:
we did Austin/Michaels last year. As for the others, we had to make very tough decisions on which ones we could get in.
For the legends, it's definitely understandable that there will be some people not included that players would wish could be in there. With many of these past stars now deceased, it falls to 2K to negotiate with their estate, and some of these families just aren't going to want what the WWE or 2K are offering. Also, some of the more "fringe" legends are not really worth the time, especially if they are only going to show up in a match or two. It'd be nice to see the likes of Mr. Perfect or the Iron Sheik included as DLC in the future.

As for the major roster, though, it's a bit problematic to have the focus on legends compromise the amount of people that they can fit in. Personally, I'm a fan of all of the legend content, and that's a big reason I'm excited about the game, but I also recognized that a big portion of the game's audience wants to see all of the current guys and gals that should be in there, especially if they've been actively wrestling for a while. The most obvious omissions are the Uso Brothers, the Bella Twins, Big E Langston and Fandango. They'll likely be added as DLC, but it'll be annoying to have to buy them for people who were fans of those peeps and expected them in the game.

-----

Follow me on Twitter @glennwigmore
Blog: Wiggy
Friday, October 4, 2013


Top Sports News for Friday, October 4, 2013

QOTD: What chance do you give Atlanta and Pittsburgh of rebounding for a Division Series win?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
Thursday, October 3, 2013

Can't wait for next-gen. (Click the image to play the Vine.)
Blog: Steve_OS

Top Sports News for Thursday, October 3, 2013

QOTD: Are you a fan of the "Plus-One" MLB Wild Card format?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
Wednesday, October 2, 2013
10:53 AM - October 2, 2013. Written by jmik58


Top Sports News for Wednesday, October 2, 2013

QOTD: Who wins tonight's Wild Card matchup between Tampa Bay and Cleveland?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
Tuesday, October 1, 2013


Top Sports News for Tuesday, October 1, 2013

QOTD: Is Sean Payton's return as active head coach the reason for the success of the Saints in 2013?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
Monday, September 30, 2013

Top Sports News for Monday, September 30, 2013

QOTD: Is Tampa Bay or Texas a more dangerous playoff team?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58
08:03 AM - September 30, 2013. Written by Wiggy

EA has released yet another tuner update for NHL 14, and there have been some important changes that affect the gameplay in a significant way.

Quote:
Name: Tuner 1.01
Date: 9/26/2013
Notes:
• Increased the accuracy of players making pass interceptions.
• Reduced the frequency of fight starts in OTP and EASHL games.
• Reduced the chance of tripping calls when pass blocking.
• Decreased attributes for AI replacement goalies when a human EASHL goalie drops out of a match with 2 human goalies.
The first change has the most impact, as players now have a better chance of intercepting the puck when passes are made through traffic. I definitely noticed this online when playing with my EASHL team, as certain risky pass situations weren't rewarded as they would've been prior, and this applied to both our team and opponents. It was certainly harder for cross-crease opportunities to get through, especially if there multiple players in the passing lane. This didn't mean that nothing got through, as there were still a few curious chances that were able to elude multiple defenders, but on the whole, the amount of interceptions was notably increased in the games I played.

The second change has been one that's been requested since players got their hands on the demo, and that is a reduction in fight frequency. In the games I played, this change seemed apparent, as not every post-whistle shot at the goalie resulted in a fight opportunity, and there also weren't many chances to fight after a particularly egregious hit. You can still fight off the face-off with the same frequency, and hit-related fights can happen, but fights seemed to happen once or twice less a game, which is probably what most users are wanting at this point.


Personally, I've been totally fine with the fight frequency, as our team has only engaged in fisticuffs late in the game or after a particularly bad hit on one of our guys. Sure, the odd post-whistle goalie shot does result in a fight, but I think some of that was getting a bit blown out of proportion by people who liked to get away with massive hits and borderline plays. Either way, the fight frequency now, at first brush, seems quite good.

The next change EA made was to reduce the amount of tripping calls that would result from kneel-blocking to stop a pass attempt. Honestly, our team only encountered this penalty the odd time before this tuner update, but it is kind of strange penalty, as the guy tripping over you is sort of exaggeratedly falling down over your kneeling body, which doesn't really scream realism. Amusingly, we did actually have this penalty still get called after the tuner update, but it was when I was kneel-blocking to stop a doorstep one-timer and the other guy flew over by crouched defender, which was called a trip. I guess it made sense in context, but still, it's a bit annoying. Then again, I don't think is something that will be seen often anyway, so no need to get too worked up about it.

I didn't get to see the final change in action, but it certainly seems like a smart move. It prevents teams from completely screwing over a game that had two manual goalies to start, as the team that "loses" a goalie shouldn't essentially become better by keeping the manual goalie's stats for their AI drone. It's always going to be a problem with AI goalies versus human ones, but this is a subtle change that helps out that situation.


Overall, the changes are solid, with some simple ones, like the AI goalie nerfs and less tripping calls on kneel-blocks, and some much-needed alterations, with the reduction in fight frequency and increased interceptions. There are still other areas that need to be addressed, though, such as puck control, goal frequency from the deep slot, poke-checks and the amount of overcommitting that goalies still do on weird deflections that dribble into one side of the net. Hopefully these get addressed sooner rather than later.

My EASHL team has been enjoying the game even more after this tuner update, as we feel it complements our style of play a lot better than the previous version. Even with a few issues still outstanding, we're still having fun and being competitive in most games, even when teams are relying on some annoying shot types or tactics. Let's hope the tuner updates happen relatively frequently to keep addressing the ever-evolving nature of player habits and stat levels.
Blog: Wiggy
Thursday, September 26, 2013
04:49 PM - September 26, 2013. Written by JohnDoe8865
http://kotaku.com/no-college-footbal...ort-1404530680

http://www.usatoday.com/story/sports...annon/2878307/

This is obviously HUGE news. I don't even know exactly how to react right now. Stay tuned to OS for more.
Blog: JohnDoe8865

Top Sports News for Thursday, September 26, 2013

QOTD: Will the Tigers get to the World Series -- and possibly win this time?
Share your response to the QOTD and today's links in the comments section below.
Blog: jmik58