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'WWE 12' Producer Q&A.

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Old 07-04-2011, 04:58 PM   #9
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Re: 'WWE 12' Producer Q&A.

Can you clarify 'limiting how much you can run'?
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Old 07-05-2011, 07:45 AM   #10
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Re: 'WWE 12' Producer Q&A.

people here have complained for years about SMACKDOWN getting a new engine. we finally will get one your still complaining before the game is even out yet. lol smh

anyway, things sound promising and i cant wait to play it. i remember trying SVSR 10 online and all people did was do running moves. so damn annoying. glad they are limiting the running moves.
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Old 07-05-2011, 09:00 AM   #11
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I hope they do something with weight detection.

Big Show can't run that much but can back flip out of a suplex???


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Old 07-06-2011, 08:18 PM   #12
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Re: 'WWE 12' Producer Q&A.

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I hope they do something with weight detection.

Big Show can't run that much but can back flip out of a suplex???


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lmao, yeah fix that!
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Old 07-31-2011, 06:02 PM   #13
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Re: 'WWE 12' Producer Q&A.

Another area that's been greatly improved is the speed of which a guy like John Cena will get up off the mat after he gets hit with a move. We wanted to speed up the pace of the gameplay, so now both guys get back on their feet and they both get back into the action.

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And what of the casual fans?
Yeah I agree, that is awful, they already get up way too fast, now they are going to get up faster? So much for listening to what the fans want UGH.

The keep making this game worse, its really too bad they cant get a simple wrestling game right.

It would be easy too, just use the current graphics and the DOR gameplay. Its bad enough we are letting even less for our move sets, but now they want to make the engine faster? NO NO NO , it should be SLOWER that is how wrestling matches are, this is supposed to be a sim.

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Old 08-01-2011, 12:36 AM   #14
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Re: 'WWE 12' Producer Q&A.

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Originally Posted by bruinsftw2k
Another area that's been greatly improved is the speed of which a guy like John Cena will get up off the mat after he gets hit with a move. We wanted to speed up the pace of the gameplay, so now both guys get back on their feet and they both get back into the action.



Yeah I agree, that is awful, they already get up way too fast, now they are going to get up faster? So much for listening to what the fans want UGH.

The keep making this game worse, its really too bad they cant get a simple wrestling game right.

It would be easy too, just use the current graphics and the DOR gameplay. Its bad enough we are letting even less for our move sets, but now they want to make the engine faster? NO NO NO , it should be SLOWER that is how wrestling matches are, this is supposed to be a sim.
Definitely sounds like another year of THQ doing what THEY want and not what the fans have been asking for. I'm concerned about the wrestlers getting up fast now. Isn't this supposed to be a SIM? We already have All Stars, we don't need it again.
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Old 08-01-2011, 07:36 AM   #15
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Re: 'WWE 12' Producer Q&A.

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Definitely sounds like another year of THQ doing what THEY want and not what the fans have been asking for. I'm concerned about the wrestlers getting up fast now. Isn't this supposed to be a SIM? We already have All Stars, we don't need it again.
They could even do both if they really wanted just have a SIM setting where the gameplay is normal and an arcade setting where the gameplay is faster. I dont think we will get a good wrestling game (sim) again as long as THQ YUKES has the license. They should just go back to HCTP engine, that was the best engine since the N64 days
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Old 08-02-2011, 11:18 AM   #16
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Re: 'WWE 12' Producer Q&A.

Lots of bitching over a game most haven't even tried yet.
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