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Old 02-29-2024, 05:44 PM   #299
pietasterp
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OVR: 13
Join Date: Feb 2004
Re: EA Sports PGA TOUR Impressions (PC)

Quote:
Originally Posted by scagwi
It's been a few more nights and my uncle and I are still having an ok time, but I'll admit the shine is coming off a little bit


This game has a strange way of making me feel like I'm only "kind of" in control of what is happening. It's so weird, but we both can almost "feel" the game logic doing stuff in the background.


I don't know if I'd say it's "bad" -- it just is pretty different from something like PG, where whatever happens out there, great, bad, horrendous -- you know is coming from your actions.




Not sure what this will mean for us long term honestly.


Graphics are great and we are enjoying that still
EA games in a nutshell - looks pretty (in still photos), but you quickly come to realize the coat of paint is about 0.00001mm thick and beneath it is a pretty clunky rust-bucket.

I put a lot of hours into the game so I can't say I haven't gotten my money's worth, but at least 1/3 of the time was trying to figure out how to make the game reasonably close to what I want. After a season or two of career mode, though, there's not much left to do with the game, since I don't play online.

Quote:
Originally Posted by jbd345
It’s honestly starting to feel like Madden to me. Scripted animation based gameplay. Especially with the putting.
100%. All EA games devolve to this state quickly, unfortunately. It's like your inputs only kind of matter to the ultimate outcome, and mostly you're just watching stuff happen.

Quote:
Originally Posted by C.J.S.
it's RNG golf.
Quote:
Originally Posted by bigkev
Online play... like somebody else said, online could be (or is) the biggest reason gaming is ruined. RNG is making it more difficult for cheaters, straight shooters or whatever you want to call them, to win. Sadly, it's also making the game more unrealistic for the rest of us who want a realistic game.
I don't mind some variability built into the shots, but it should be tune-able, and honestly, I'd just rather the game's swing mechanism were accurate and complex enough to not need to build in randomized outcomes, but rather have the ability to reflect a much wider array of mis-hits/off-center hits than the game currently does. The core problem is that the swing mechanism is very close to binary at the moment (even moreso with the analog stick swing, amazingly), which is to say there are really only 2 outcomes: a perfectly hit shot or a right/left mis-hit. There should be a much broader range of "mis-hit", from slightly off-plane / off-tempo (resulting in slighter mis-hits), to significantly off-plane/off-center, which high-face-mis-hits causing pop-flies and low-face-mis-hits causing worm-burners, etc. etc. and everything in between.

We're allegedly in this ultra-modern next-gen gaming environment, yet other than the graphics being (slightly) better, the game mechanisms haven't moved an inch beyond where we were in the 1980's (e.g. 3-click swings and "analog" swings that are less precise than 3-click).

Last edited by pietasterp; 02-29-2024 at 05:47 PM. Reason: Added hyphens to "mis-hit" because if I don't, the auto-swearing-nanny interprets the middle letters as an expletive :D
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