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XCOM: Enemy Unknown

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Old 11-10-2015, 09:46 AM   #937
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Re: XCOM: Enemy Unknown

Spot on. I got through and loved it.

I'll probably give the next level a crack, the long war mod and then onto xcom 2.
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Old 12-09-2015, 10:50 AM   #938
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Re: XCOM: Enemy Unknown

Just fired up the 360 again and got back in EU. I haven't touched my XBOX ONE in five days playing this and CH2k8. Easily one of the best games I've ever played


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Old 07-02-2016, 07:20 PM   #939
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Re: XCOM: Enemy Unknown

DL'd this game for free from XBL and I'm loving it so far.
I'm terrible at it as I keep losing my top soldiers, but I'm learning.

Any advice to give as far as building facilities, researching tech or which zones to launch satellites over?
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Old 07-02-2016, 07:35 PM   #940
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Re: XCOM: Enemy Unknown

Quote:
Originally Posted by Money99
DL'd this game for free from XBL and I'm loving it so far.

I'm terrible at it as I keep losing my top soldiers, but I'm learning.



Any advice to give as far as building facilities, researching tech or which zones to launch satellites over?


I downloaded it as well. Looking forward to trying it out.


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Old 07-05-2016, 01:08 AM   #941
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Re: XCOM: Enemy Unknown

Quote:
Originally Posted by Money99
DL'd this game for free from XBL and I'm loving it so far.
I'm terrible at it as I keep losing my top soldiers, but I'm learning.

Any advice to give as far as building facilities, researching tech or which zones to launch satellites over?
Base strategy kind of depends on what level you're playing. If you're above normal (and I wouldn't recommend that if you're new) you have to kind of balance out science and engineering because you need those upgrades quick, but on normal and below you're a little more survivable in the early going and can focus more on engineers, to get as many satelites in the air as possible.

You'll probably be launching your first few sats just to control panic levels (missions won't be enough), but once things have stabilized a bit Asia's a good one to go after for its funding and bonus (Foundry and OTC projects cost is halved)

As for science, work towards the full armor upgrade as soon it's feasible (NOT the nano-fiber vest, although you might get that on the way). Being able to take a couple extra hits is invaluable. Don't get too wrapped up in researching the "Priority" tech like the arc thrower right away - those are the ones that advance the plotline and there are certain storyline missions that you should definitely not try to tackle until your base is up and running.

Last edited by bcruise; 07-05-2016 at 01:13 AM.
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