05-06-2024, 11:03 AM
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#10
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Hall Of Fame
OVR: 41
Join Date: Sep 2008
Location: Tennessee
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Re: Gray Zone Warfare
We haven't had too many issues with servers or crashes thankfully. The only issue we occasionally run into is one player not getting into the match when the other(s) do. All you have to do to fix that is make sure the squad leader is one of the people that did make it in, then the player(s) that didn't initially make it in can just join the server.
Works the same way if you're already in a server and some friends get in. As long as you are the squad leader they can just join you and you never have to leave.
I am still having a blast with the game, but I do see where the game desperately needs changes. The LZ system is a great concept, but it needs to be reworked as quickly as possible. The limited amounts of LZs and their short distance to each POI is leading to PvP servers being nothing but fighting at LZs and not at the actual POIs. That's terrible for the health of the gameplay.
PvP is also lacking in intensity right now because of how easy it is to become rich and with how little gear exists in the game at the moment. I get that it is an alpha that has been out one week, so the quantity and quality of gear will improve with time, but there is no fear of dying in this game, imo, and I think that's taking away from the experience.
If they can fix the LZ situation by adding in more LZs or change it to where the player has more flexibility of where the helicopter lands, then that will lead to more PvP happening within the POIs and not at the LZs, and then if they can figure out how to make gunfights feel a bit more intense with the fear of dying being prevalent, I think the game will be heading in a good direction.
I understand the game isn't meant to be a Tarkov clone, but if there is one thing Tarkov does, it's make fights feel intense by having a fear of dying always being prevalent. It doesn't matter if I have 130 million roubles in Tarkov(I do), or that I can be rekitted and back in a new raid within 5 minutes, Tarkov just has the firefight feel nailed down. Gray Zone needs to figure out how to get as much as that into its game as possible.
I think once more gear is in the game and looting has more of an importance in the gameplay loop that dying will feel more punishing. As it stands right now, dying is basically inconsequential and I think that's why PvP has little intensity to it now that I am used to the game.
The game has amazing potential and I am excited to see how it develops, but right now it has some issues that the devs seem to be aware of which is good. They seem very active, so I think they will make attempts to fix the things people are complaining about the most as quickly as they can and that is all you can ask for. I'd definitely recommend the game in the state it is still for anyone that is interested in the PvE side of things, but if the PvP side of things is more important to you, I'd hold off. It's just not there yet, but I think it will be at some point.
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“No one is more hated than he who speaks the truth.”
― Plato
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