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Accurate Run/Pass ratios for Dynasty Mode

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Old 07-28-2008, 07:51 PM   #17
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Re: Accurate Run/Pass ratios for Dynasty Mode

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Originally Posted by LanteriX
I'm getting the impression that these are for accurate sim stats rather than accurate in-game gameplay. I'd stick to juke's for in-game.
I've actually enjoyed then for in-game as well.
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Old 07-28-2008, 07:53 PM   #18
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Re: Accurate Run/Pass ratios for Dynasty Mode

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Originally Posted by NoleFan
I've actually enjoyed then for in-game as well.
Same here.
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Old 07-30-2008, 09:21 AM   #19
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Re: Accurate Run/Pass ratios for Dynasty Mode

Let me see if I can explain this:

Jukeman felt that the CPU passed way too much in this game and he wanted to make the CPU run more. He made his sliders so that when playing the CPU it will run more often. The draw back to this is that if you change the stats for every team and leave them, theoretically the stats for those teams will be that they run a lot more than normal at the end of the season. The only way around this is to only change the team you are playing that week and then change it back after your game.

HookemHorns sliders are to get the same run/pass ratio that the team had in the 2007 season. Theoretically, with these sliders if the team ran 40% of the time last year then they will run close to that no matter if you are playing that game or simming it. You just change every team once and save your dynasty and then forget it.

He says that it his simulated dynasty that almost every team is within 3% of their ratios for 2007.

The only problem with both of these is that they do not help the CPU run well. They just help them run more. I was a little disappointed to see that when I played WV last night Pat White could only average 1.2 yards a carry against me.
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Old 08-01-2008, 02:29 PM   #20
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Re: Accurate Run/Pass ratios for Dynasty Mode

Question, since I remember doing this last year and it was a pain. Can someone (for the 360) put up a dynasty save right at the beginning after they change this. You can pick any team at this point, since the point would be to immediately step down and pick a different team.
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Old 08-06-2008, 11:20 AM   #21
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Re: Accurate Run/Pass ratios for Dynasty Mode

Question...in terms of the issues w/ the CPU running the ball...In real-life who are the programs which are predominantly running teams (l don't watch enough college football to know who are the top running teams).

I guess I'm just looking to make sure at least those teams are accurate in their running games (attempt wise).

As for the list...Is that slider # meant for the run slider or the pass slider?
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Old 08-06-2008, 11:29 AM   #22
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Re: Accurate Run/Pass ratios for Dynasty Mode

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Originally Posted by JBH3
Question...in terms of the issues w/ the CPU running the ball...In real-life who are the programs which are predominantly running teams (l don't watch enough college football to know who are the top running teams).

I guess I'm just looking to make sure at least those teams are accurate in their running games (attempt wise).

As for the list...Is that slider # meant for the run slider or the pass slider?
Pretty anyteam in the big 10 except Purdue. Navy, Georgia Tech, Texas.

When you put these in there is only one number in the game.
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Old 08-06-2008, 11:30 AM   #23
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Re: Accurate Run/Pass ratios for Dynasty Mode

There is no separate run/pass slider. It's one slider.
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Old 08-06-2008, 01:23 PM   #24
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Re: Accurate Run/Pass ratios for Dynasty Mode

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Originally Posted by RAZRr1275
Pretty anyteam in the big 10 except Purdue. Navy, Georgia Tech, Texas.

When you put these in there is only one number in the game.
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Originally Posted by mudtiger
There is no separate run/pass slider. It's one slider.
Thanks both...I'll edit and use these for the beginning of my 3rd season.
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