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Originally Posted by vannwolfhawk |
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For any interested in it I believe I have final update up. After watching every playoff game and watching rotations, etc I made some changes. I even updated rotations with no more players who were out for season or most of it like cousins, Hayward, etc... added players, eliminated 2 ways to get guys in playoff roster, and more tendency edits to get more accurate...
1 thing I finally got around to the last few days was system proficiency, freelance, and play call slider... I had sim worlds system proficiency as my base from when I started. The freelance is locked in unfortunately but I didn’t realize the impact the system proficiency and ratings in different areas had on teams style of play. I looked at 2ks base roster as of today to see where they had it just to see what has changed. I made changes accordingly. Does anyone here know if (I’m assuming yes) if cpu changes this throughout the game? For example if they need a stop they change from perimeter system proficiency to defense through ace in a game? Locking that in really helped bring out the team identities. There were a few teams that were off in play styles.
Also, after diving into the freelance as well I decided to lower some coach play call sliders to allow a bit more freelance with a few teams with certain freelances that are not specific to a team but translate to that teams style.
I’m curious on anyone else’s thoughts here? Like I said I hadn’t even messed with any of that and went off 2k base and sim worlds research til now as I was locked into playbooks and tendencies. That being said I also made quite a few play type changes in reordering or even eliminating some to get more realistic actions. Made some adjustments to Wayne Ellington, bellinelli, and CJ miles as well putting touches higher to allow them to be more instant offenses and higher play calls when they come in the game...
Again, I think I’m finally done. Keep trying to get perfect but there is no such thing. I think I have it as close as I can get it for this year.. only thing I might do eventually is do all the tendencies to match roster with a draft class as after all this work I might just ride this game out and pass on 2k19?
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Great work on the roster Vann. I started porting your tendencies over from XB1 to PS4 this past week. Just entering playoff teams at this time. Very tedious job lol. Anyway, I had a few questions.
1) How deep did you go into changing ratings? I only put ratings in for 1 team so far (76ers) using a combination of Sonic's and Simworlds ratings as I didn't know if you messed with those too much.
2) Are your advanced rotations based off of just gameplay watched or do you use Synergy or Sonic's data for that? I did notice last night when entering data for the Raptors that your advanced rotation almost mirrored the base roster advanced rotation. Just wanted to check on that.
3) Not as important, but did you change all the players (I'm assuming playoff teams) accessories and shoes? Notice some color changes from what I saw on the base roster when editing it. Didn't know if it were just a change due to me using a more recent roster, or if you actually changed that yourself.
I appreciate you looking over my questions. Haven't had the opportunity to play a full game yet as I'm renting 2k18 for XB1 and don't want to waste time, but I ran a few minutes in Scrimmage using the 76ers bench against there starters (they are the only team I have fully complete) and noticed a huge difference right away. Excited to get the rest done. Just 6 more playoff teams to go regarding tendencies. Still have to do ratings, accessories, hotzones, etc for all except the Sixers. If anyone is interested in helping port this over to PS4, I can stream the remaining teams and we can work out a schedule to get this all over to PS4 finally.