Home

Tomba's Game Speed and Slider Theory

This is a discussion on Tomba's Game Speed and Slider Theory within the Madden NFL Old Gen Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen > Madden NFL Old Gen Sliders
EA Sports College Football 25 Gameplay Deep Dive
Operation Sports Is Looking to Hire a Freelancer Specializing in Racing Games
Is Caitlin Clark in NBA 2K24?
Reply
 
Thread Tools
Old 09-22-2012, 01:37 PM   #25
Pro
 
kchuskey's Arena
 
OVR: 4
Join Date: Sep 2006
Location: Topeka, Kansas
Posts: 556
Re: Tomba's Game Speed and Slider Theory

akita7334........ Why would you even post that in this thread man? It's confusing enough trying to figure out everybody's sets, without having them multiple combined in a single thread. Just post your own set in your own thread. Not saying they may not be great...but c'mon. You guys are killin me.
__________________
XBOX Gamertag: KCHuskey
PSN Gamertag: KCHuskey

"I remember a day before sliders existed, when we would play an entire season, before dinner."
kchuskey is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-22-2012, 01:59 PM   #26
Rookie
 
OVR: 44
Join Date: Nov 2003
Location: MiaMI, FL
Blog Entries: 23
Re: Tomba's Game Speed and Slider Theory

Im trying these out in my community and if we find success we will incorporate them into our online franchise. Any guidance on penalties and special teams?
__________________
United Football League (UFL) Commissioner

Facebook.com/ufl2012
YouTube.com/ufl2012
Follow me on twitter@UFL2012
sixzero is offline  
Reply With Quote
Old 09-22-2012, 02:25 PM   #27
MVP
 
tc020791's Arena
 
OVR: 1
Join Date: Sep 2010
Re: Tomba's Game Speed and Slider Theory

Just played my first game on these sliders and there were alot of things I loved and a few that I didn't. The USER passing game was way too easy, not only were my guys open almost all the time but Flacco threw a perfect pass every time and none of my receivers dropped a pass. Also I had 9 sacks which seemed a bit high and really killed some drives for the CPU. I'm hoping that this was due to the fact that I was playing the Browns lol. Besides for that everything seemed really good. The CPU called a pretty good game and though Richardson only got 6 carries it was the right move by the CPU because they were down so much and I was eating clock. The game probably should've been a little closer than the score tells due to the fact that I had 2 pick six in the 4th quarter. Great set and I am going to play another game and see if that goes any better.


Cleveland Browns at Baltimore Ravens
Jan 1, 1ST2ND3RD4THSCORE
Cleveland Browns (CPU)003710
Baltimore Ravens (ME)71073155
Team Stats Comparison
CLEBAL
Total Offense223529
Rushing Yards25207
Passing Yards198322
First Downs1225
Punt Return Yards
Kick Return Yards
Total Yards
Turnovers34
3rd Down Converstion2-11 (18%)6-8 (75%)
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals1-3 (33%)6-7 (85%)
Penalties2-151-10
Posession Time25:2034:40
Cleveland Browns
PASSINGC/AYDSTDINT
Weeden5/97701
McCoy21/2718812
RUSHINGATTYDSAVGTD
Richardson6244.00
RECEIVINGRECYDSAVGTD
Gordon67913.10
Cribbs57114.20
Little3237.61
Richardson3248.00
Baltimore Ravens
PASSINGC/AYDSTDINT
Flacco29/3233531
RUSHINGATTYDSAVGTD
Rice221165.20
Pierce14936.62
RECEIVINGRECYDSAVGTD
J.Jones810312.81
T. Smith44912.20
Pitta67913.10
Rice4194.70
Boldin45614.00
Dickson2178.52
tc020791 is offline  
Reply With Quote
Old 09-22-2012, 04:08 PM   #28
Rookie
 
Up and Coming's Arena
 
OVR: 1
Join Date: Apr 2012
Quote:
Originally Posted by Tomba
Could it have been this simple? Did it have to be so complicated? From starting points to end results I've run the gamut of different combinations only to have the most blatant thing stand out.... DEFAULT.

Well ALMOST LOL.

What i mean by Default is making sure you have your settings only so that things match the default set.

I'll start with Game speed and Player threshold. Basically the way we have to treat this is very basic. You know how madden 13 have the Game Speed at Normal and Player Threshold at 50? Well..There seems to be a reason for this. At default this effects NOTHING of the player ratings. WHEN and if you introduce any variant into the Player threshold up OR down you mess with the ratings and things on the field get out of wack REAL FAST.

That said, My theory is this...
Since there are 5 game speeds and a possibility to EVEN out Player threshold to 5 settings of 0,25,50,75 and 100 what we do is keep it in conjunction WITH the Game Speed.

EX: Remember now AT Default its game speed Normal and Player threshold 50.
What we do to make this even out ALL THE TIME is this:

Game Speed Very Slow
Player Threshold 100

Game Speed Slow
Player Threshold 75

Game Speed Normal
Player Threshold 50

Game Speed Fast
Player Threshold 25


Game Speed Very Fast
Player Threshold 0


Now this ALL depends on your preference of game speed but here the difference is that you MATCH IT with these specific thresholds.

And the question? "Well what does this do Tomba?" Well...
This reinforces better physics and NO MORE bad player collision detection.


In short Game Speed when matched properly with Player threshold works like a proper Overall game Speed Change. meaning when matched game speed is just that OVERALL Game Speed and Animation Speed.

Okay so that covers Game Speed and Player Threshold. I have no doubts you'll see somewhat of a huge change but none more eye opening then when combined with the slider set below.


Now, this might look ODD or maybe easy to some, but none the less it provides the BEST possible gameplay out madden 2013 that I've had the privilege to try and muster.

The Slider Set below is not a dumbing down of game it's the bringing in of intelligence and making the game smarter and react faster with the right decisions. Doing the sliders at almost all 100 provides for the computer AI along with you aiding AI on human control to react properly. This makes a world of difference and feel like its human vs human and just like it would be in
REAL -LIFE.


Quarter Length: 8 to 15 minutes
Injuries:
10
Fatigue:
90

Player Skill
Passing:
QB Accuracy: 100
Pass blocking: 100
WR Catching: 100
Rushing:
Broken Tackles: 100
Run Blocking: 100
Fumbles: 50
Pass Defense:
Reaction Time: 100
Interceptions: 50
Pass Rushing: 100
Rush Defense:
Reaction Time: 100
Block Shedding: 100
Tackling: 100

CPU SKILL
Passing:
QB Accuracy: 100
Pass blocking: 1000
WR Catching: 100
Rushing:
Broken Tackles: 100
Run Blocking: 100
Fumbles: 50
Pass Defense:
Reaction Time: 100
Interceptions: 50
Pass Rushing: 100
Rush Defense:
Reaction Time: 100
Block Shedding: 100
Tackling: 100


Trust me as convoluted this might sound the results I've had have been phenomenal. No longer do I have to go into player ratings. NOW? They play LIKE THEIR RATINGS!

Give this a try. What's the worst that could happen? It could work for you as well





Tomba
...as always we REAL -LIFE it








Tomba! Will be playing these soon and will post pics of box score and stats. Also how do we set CPU pass blocking to 1000 lol
__________________
Xbox One: Up and Coming
PSN: TheSimulationGuy
Up and Coming is offline  
Reply With Quote
Old 09-22-2012, 04:09 PM   #29
Rookie
 
Up and Coming's Arena
 
OVR: 1
Join Date: Apr 2012
Also what auto subs and special team sliders do you recommend
__________________
Xbox One: Up and Coming
PSN: TheSimulationGuy
Up and Coming is offline  
Reply With Quote
Old 09-22-2012, 04:11 PM   #30
MVP
 
tc020791's Arena
 
OVR: 1
Join Date: Sep 2010
Re: Tomba's Game Speed and Slider Theory

Here's the box score from my second game. Much better results so I guess it may of had to do with how bad the Browns are. Also sacks were 4-3 in favor of the Ravens which are both solid numbers.

Baltimore Ravens at Kansas City Chiefs
Jan 1, 1ST2ND3RD4THSCORE
Baltimore Ravens (ME)71471038
Kansas City Chiefs (CPU)6010016
Team Stats Comparison
BALKAN
Total Offense386273
Rushing Yards17542
Passing Yards211231
First Downs1613
Punt Return Yards
Kick Return Yards
Total Yards
Turnovers33
3rd Down Converstion9-15 (60%)6-16 (37%)
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals4/1 (5-6)1/2 (3-5)
Penalties1-152-15
Posession Time30:3729:23
Baltimore Ravens
PASSINGC/AYDSTDINT
Flacco23/3123511
RUSHINGATTYDSAVGTD
Rice211386.51
Pierce8283.52
RECEIVINGRECYDSAVGTD
Pitta68313.81
Jones34916.30
Boldin45112.70
Rice5367.20
Kansas City Chiefs
PASSINGC/AYDSTDINT
Cassel22/3725913
RUSHINGATTYDSAVGTD
Charles17452.60
RECEIVINGRECYDSAVGTD
Breaston66611.00
Bowe610417.30
Baldwin4194.71
Boss33812.60
tc020791 is offline  
Reply With Quote
Old 09-22-2012, 08:07 PM   #31
TOMBA IS ONLINE
 
Tomba's Arena
 
OVR: 65
Join Date: Sep 2006
Location: ONLINE
Posts: 8,909
Blog Entries: 121
Re: Tomba's Game Speed and Slider Theory

UPDATE

Still testing to see if I can combine some of the gameplay sliders to the great gamespeed/player threshold theory i have which for me works like a charm no matter what(wish it did the same for fifa 13 but...)

Its tough because want i want to control throughout this is SPEED. SPEED within the animations. THAT control the speed of the animations is what brings in the realism
__________________
Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
Tomba is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-22-2012, 08:08 PM   #32
Fear Me
 
Kramer5150's Arena
 
OVR: 17
Join Date: Dec 2002
Posts: 6,833
Re: Tomba's Game Speed and Slider Theory

Quote:
Originally Posted by kchuskey
akita7334........ Why would you even post that in this thread man? It's confusing enough trying to figure out everybody's sets, without having them multiple combined in a single thread. Just post your own set in your own thread. Not saying they may not be great...but c'mon. You guys are killin me.

Not to mention....FIRST he says this....

Quote:
Originally Posted by akita7334
The following sliders have to remain at a balance of a 100, as follows:
QB Accuracy/Pass Reaction=100 (USER 40/CPU 60/CPU 70 USER 30)100/100
Pass Block/Pass Rush=100 (USER 45 CPU 55/ CPU 70 USER 30)100/100
WR Catch/Interceptions=100 (USER 70 CPU 30/CPU 70 USER 30)100/100
Broken Tackles/Tackling=100 (USER 55 CPU 45/CPU 55 USER 45)100/100
Run Block/Block Sheding=100 (USER 45 CPU 55/CPU 60 USER 40)100/100

Then,as we look at his sliders,you see this.....LOL

Quote:
Originally Posted by akita7334
PLAYER SKILL/CPU SKILL
QB Accuracy-40/70
Pass Blocking-45/70
WR Catching-70/70
Broken Tackles-55/55
Run Blocking-45/60
Fumbles-60/60 (updated 9-22)
P D React Time-30/60
Interceptions-30/30
Pass Rushing-30/55
R D React Time-40/40 (updated 9-22)
Block Sheding-40/55
Tackling-45/45

SPECIAL TEAMS
FG Power-53
FG Accuracy-48
Punt Power-52
Punt Accuracy-52
Kickoff Power-53
Not ONE of those settings coincide with his "theory".
Sorry dude,but how can anybody take you serious,when you can't even provide the correct settings?


Sorry Tomba dude,I didn't mean to hijack your thread,I just thought this was pretty funny.
__________________
Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
Quote:
“Quarterbacks should wear dresses.” Jack Lambert
Kramer5150 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen > Madden NFL Old Gen Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:23 PM.
Top -